363 lines
11 KiB
JavaScript
363 lines
11 KiB
JavaScript
'use strict';
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const fs = require('fs');
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const ejs = require('ejs');
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const spec = require('mapbox-gl-style-spec').latest;
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var parseCSSColor = require('csscolorparser').parseCSSColor;
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global.camelize = function (str) {
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return str.replace(/(?:^|-)(.)/g, function (_, x) {
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return x.toUpperCase();
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});
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}
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global.camelizeWithLeadingLowercase = function (str) {
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return str.replace(/-(.)/g, function (_, x) {
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return x.toUpperCase();
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});
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}
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global.propertyType = function (property) {
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if (/-translate-anchor$/.test(property.name)) {
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return 'TranslateAnchorType';
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}
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if (/-rotation-alignment$/.test(property.name)) {
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return 'RotationAlignmentType';
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}
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switch (property.type) {
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case 'boolean':
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return 'bool';
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case 'number':
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return 'float';
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case 'string':
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return 'std::string';
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case 'enum':
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return `${camelize(property.name)}Type`;
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case 'color':
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return `Color`;
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case 'array':
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if (property.length) {
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return `std::array<${propertyType({type: property.value})}, ${property.length}>`;
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} else {
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return `std::vector<${propertyType({type: property.value})}>`;
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}
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default: throw new Error(`unknown type for ${property.name}`)
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}
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}
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global.defaultValue = function (property) {
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switch (property.type) {
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case 'number':
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return property.default;
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case 'string':
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return JSON.stringify(property.default || "");
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case 'enum':
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return `${propertyType(property)}::${camelize(property.default)}`;
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case 'color':
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return `{{ ${parseCSSColor(property.default).join(', ')} }}`
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case 'array':
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const defaults = (property.default || []).map((e) => defaultValue({ type: property.value, default: e }));
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if (property.length) {
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return `{{ ${defaults.join(', ')} }}`;
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} else {
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return `{ ${defaults.join(', ')} }`;
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}
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default:
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return property.default;
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}
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}
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const layerHpp = ejs.compile(`<%
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const type = locals.type;
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const layoutProperties = locals.layoutProperties;
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const paintProperties = locals.paintProperties;
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-%>
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// This file is generated. Do not edit.
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#pragma once
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/filter.hpp>
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#include <mbgl/style/property_value.hpp>
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<% if (type === 'line' || type === 'symbol') { -%>
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#include <vector>
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<% } -%>
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namespace mbgl {
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class <%- camelize(type) %>Layer : public Layer {
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public:
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<%- camelize(type) %>Layer(const std::string& layerID);
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~<%- camelize(type) %>Layer() final;
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<% if (type === 'raster') { -%>
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// Source
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void setSource(const std::string& sourceID);
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const std::string& getSourceID() const;
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<% } else if (type !== 'background') { -%>
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// Source
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void setSource(const std::string& sourceID, const std::string& sourceLayer);
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const std::string& getSourceID() const;
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const std::string& getSourceLayer() const;
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void setFilter(const Filter&);
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const Filter& getFilter() const;
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<% } -%>
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<% if (layoutProperties.length) { -%>
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// Layout properties
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<% for (const property of layoutProperties) { -%>
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PropertyValue<<%- propertyType(property) %>> get<%- camelize(property.name) %>() const;
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void set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>>);
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<% } -%>
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<% } -%>
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// Paint properties
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<% for (const property of paintProperties) { -%>
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PropertyValue<<%- propertyType(property) %>> get<%- camelize(property.name) %>() const;
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void set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>>);
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<% } -%>
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// Private implementation
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class Impl;
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Impl* const impl;
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<%- camelize(type) %>Layer(const Impl&);
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<%- camelize(type) %>Layer(const <%- camelize(type) %>Layer&) = delete;
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};
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template <>
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inline bool Layer::is<<%- camelize(type) %>Layer>() const {
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return type == Type::<%- camelize(type) %>;
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}
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} // namespace mbgl
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`, {strict: true});
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const layerCpp = ejs.compile(`<%
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const type = locals.type;
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const layoutProperties = locals.layoutProperties;
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const paintProperties = locals.paintProperties;
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-%>
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// This file is generated. Edit scripts/generate-style-code.js, then run \`make style-code\`.
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#include <mbgl/layer/<%- type %>_layer.hpp>
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#include <mbgl/layer/<%- type %>_layer_impl.hpp>
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namespace mbgl {
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<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const std::string& layerID)
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: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>())
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, impl(static_cast<Impl*>(baseImpl.get())) {
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impl->id = layerID;
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}
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<%- camelize(type) %>Layer::<%- camelize(type) %>Layer(const Impl& other)
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: Layer(Type::<%- camelize(type) %>, std::make_unique<Impl>(other))
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, impl(static_cast<Impl*>(baseImpl.get())) {
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}
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<%- camelize(type) %>Layer::~<%- camelize(type) %>Layer() = default;
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std::unique_ptr<Layer> <%- camelize(type) %>Layer::Impl::clone() const {
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return std::make_unique<<%- camelize(type) %>Layer>(*this);
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}
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<% if (type === 'raster') { -%>
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// Source
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void <%- camelize(type) %>Layer::setSource(const std::string& sourceID) {
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impl->source = sourceID;
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}
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const std::string& <%- camelize(type) %>Layer::getSourceID() const {
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return impl->source;
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}
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<% } else if (type !== 'background') { -%>
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// Source
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void <%- camelize(type) %>Layer::setSource(const std::string& sourceID, const std::string& sourceLayer) {
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impl->source = sourceID;
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impl->sourceLayer = sourceLayer;
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}
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const std::string& <%- camelize(type) %>Layer::getSourceID() const {
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return impl->source;
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}
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const std::string& <%- camelize(type) %>Layer::getSourceLayer() const {
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return impl->sourceLayer;
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}
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// Filter
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void <%- camelize(type) %>Layer::setFilter(const Filter& filter) {
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impl->filter = filter;
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}
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const Filter& <%- camelize(type) %>Layer::getFilter() const {
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return impl->filter;
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}
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<% } -%>
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// Layout properties
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<% for (const property of layoutProperties) { -%>
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PropertyValue<<%- propertyType(property) %>> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
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return impl->layout.<%- camelizeWithLeadingLowercase(property.name) %>.get();
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}
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void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>> value) {
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impl->layout.<%- camelizeWithLeadingLowercase(property.name) %>.set(value);
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}
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<% } -%>
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// Paint properties
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<% for (const property of paintProperties) { %>
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PropertyValue<<%- propertyType(property) %>> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
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return impl->paint.<%- camelizeWithLeadingLowercase(property.name) %>.get();
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}
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void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(PropertyValue<<%- propertyType(property) %>> value) {
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impl->paint.<%- camelizeWithLeadingLowercase(property.name) %>.set(value);
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}
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<% } -%>
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} // namespace mbgl
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`, {strict: true});
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const propertiesHpp = ejs.compile(`<%
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const type = locals.type;
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const layoutProperties = locals.layoutProperties;
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const paintProperties = locals.paintProperties;
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-%>
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// This file is generated. Edit scripts/generate-style-code.js, then run \`make style-code\`.
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#pragma once
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#include <mbgl/style/layout_property.hpp>
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#include <mbgl/style/paint_property.hpp>
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#include <mbgl/util/rapidjson.hpp>
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namespace mbgl {
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class StyleCascadeParameters;
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class StyleCalculationParameters;
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<% if (layoutProperties.length) { -%>
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class <%- camelize(type) %>LayoutProperties {
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public:
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void parse(const JSValue&);
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void recalculate(const StyleCalculationParameters&);
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<% for (const property of layoutProperties) { -%>
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LayoutProperty<<%- propertyType(property) %>> <%- camelizeWithLeadingLowercase(property.name) %> { <%- defaultValue(property) %> };
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<% } -%>
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};
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<% } -%>
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class <%- camelize(type) %>PaintProperties {
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public:
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void parse(const JSValue&);
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void cascade(const StyleCascadeParameters&);
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bool recalculate(const StyleCalculationParameters&);
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<% for (const property of paintProperties) { -%>
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<% if (/-pattern$/.test(property.name) || property.name === 'line-dasharray') { -%>
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PaintProperty<<%- propertyType(property) %>, CrossFadedPropertyEvaluator> <%- camelizeWithLeadingLowercase(property.name) %> { <%- defaultValue(property) %> };
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<% } else if (property.name === 'fill-outline-color') { -%>
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PaintProperty<<%- propertyType(property) %>> <%- camelizeWithLeadingLowercase(property.name) %> { {{ 0, 0, 0, -1 }} };
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<% } else { -%>
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PaintProperty<<%- propertyType(property) %>> <%- camelizeWithLeadingLowercase(property.name) %> { <%- defaultValue(property) %> };
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<% } -%>
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<% } -%>
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};
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} // namespace mbgl
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`, {strict: true});
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const propertiesCpp = ejs.compile(`<%
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const type = locals.type;
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const layoutProperties = locals.layoutProperties;
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const paintProperties = locals.paintProperties;
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-%>
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// This file is generated. Edit scripts/generate-style-code.js, then run \`make style-code\`.
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#include <mbgl/layer/<%- type %>_layer_properties.hpp>
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namespace mbgl {
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<% if (layoutProperties.length) { -%>
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void <%- camelize(type) %>LayoutProperties::parse(const JSValue& value) {
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<% for (const property of layoutProperties) { -%>
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<%- camelizeWithLeadingLowercase(property.name) %>.parse(<%- JSON.stringify(property.name) %>, value);
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<% } -%>
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}
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void <%- camelize(type) %>LayoutProperties::recalculate(const StyleCalculationParameters& parameters) {
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<% for (const property of layoutProperties) { -%>
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<%- camelizeWithLeadingLowercase(property.name) %>.calculate(parameters);
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<% } -%>
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}
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<% } -%>
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void <%- camelize(type) %>PaintProperties::parse(const JSValue& value) {
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<% for (const property of paintProperties) { -%>
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<%- camelizeWithLeadingLowercase(property.name) %>.parse(<%- JSON.stringify(property.name) %>, value);
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<% } -%>
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}
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void <%- camelize(type) %>PaintProperties::cascade(const StyleCascadeParameters& parameters) {
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<% for (const property of paintProperties) { -%>
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<%- camelizeWithLeadingLowercase(property.name) %>.cascade(parameters);
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<% } -%>
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}
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bool <%- camelize(type) %>PaintProperties::recalculate(const StyleCalculationParameters& parameters) {
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bool hasTransitions = false;
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<% for (const property of paintProperties) { -%>
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hasTransitions |= <%- camelizeWithLeadingLowercase(property.name) %>.calculate(parameters);
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<% } -%>
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return hasTransitions;
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}
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} // namespace mbgl
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`, {strict: true});
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for (const type of spec.layer.type.values) {
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const layoutProperties = Object.keys(spec[`layout_${type}`]).reduce((memo, name) => {
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if (name !== 'visibility') {
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spec[`layout_${type}`][name].name = name;
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memo.push(spec[`layout_${type}`][name]);
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}
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return memo;
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}, []);
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const paintProperties = Object.keys(spec[`paint_${type}`]).reduce((memo, name) => {
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spec[`paint_${type}`][name].name = name;
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memo.push(spec[`paint_${type}`][name]);
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return memo;
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}, []);
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const layer = {
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type: type,
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layoutProperties: layoutProperties,
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paintProperties: paintProperties,
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};
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fs.writeFileSync(`include/mbgl/layer/${type}_layer.hpp`, layerHpp(layer));
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fs.writeFileSync(`src/mbgl/layer/${type}_layer.cpp`, layerCpp(layer));
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fs.writeFileSync(`src/mbgl/layer/${type}_layer_properties.hpp`, propertiesHpp(layer));
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fs.writeFileSync(`src/mbgl/layer/${type}_layer_properties.cpp`, propertiesCpp(layer));
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}
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