Files
MapLibreParticleLab/include/mbgl/layer/circle_layer.hpp
2016-06-02 14:51:39 -07:00

60 lines
1.5 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
namespace mbgl {
class CircleLayer : public Layer {
public:
CircleLayer(const std::string& layerID);
~CircleLayer() final;
// Source
void setSource(const std::string& sourceID, const std::string& sourceLayer);
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setFilter(const Filter&);
const Filter& getFilter() const;
// Paint properties
PropertyValue<float> getCircleRadius() const;
void setCircleRadius(PropertyValue<float>);
PropertyValue<Color> getCircleColor() const;
void setCircleColor(PropertyValue<Color>);
PropertyValue<float> getCircleBlur() const;
void setCircleBlur(PropertyValue<float>);
PropertyValue<float> getCircleOpacity() const;
void setCircleOpacity(PropertyValue<float>);
PropertyValue<std::array<float, 2>> getCircleTranslate() const;
void setCircleTranslate(PropertyValue<std::array<float, 2>>);
PropertyValue<TranslateAnchorType> getCircleTranslateAnchor() const;
void setCircleTranslateAnchor(PropertyValue<TranslateAnchorType>);
// Private implementation
class Impl;
Impl* const impl;
CircleLayer(const Impl&);
CircleLayer(const CircleLayer&) = delete;
};
template <>
inline bool Layer::is<CircleLayer>() const {
return type == Type::Circle;
}
} // namespace mbgl