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MapLibreParticleLab/test/renderer/backend_scope.test.cpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

133 lines
3.0 KiB
C++

#if MLN_RENDER_BACKEND_OPENGL
#include <mbgl/test/util.hpp>
#include <mbgl/gl/renderer_backend.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <functional>
using namespace mln;
class StubRendererBackend : public gl::RendererBackend {
public:
StubRendererBackend()
: gl::RendererBackend(gfx::ContextMode::Unique) {}
void activate() override {
if (activateFunction) activateFunction();
}
void deactivate() override {
if (deactivateFunction) deactivateFunction();
}
void updateAssumedState() override {
if (updateAssumedStateFunction) updateAssumedStateFunction();
}
gl::ProcAddress getExtensionFunctionPointer(const char*) override {
abort();
return nullptr;
}
gfx::Renderable& getDefaultRenderable() override {
abort();
return reinterpret_cast<gfx::Renderable&>(*this);
}
std::function<void()> activateFunction;
std::function<void()> deactivateFunction;
std::function<void()> updateAssumedStateFunction;
};
// A scope should activate on construction
// and deactivate on descruction (going out
// of scope)
TEST(BackendScope, SingleScope) {
bool activated;
bool deactivated;
StubRendererBackend backend;
backend.activateFunction = [&] {
activated = true;
};
backend.deactivateFunction = [&] {
deactivated = true;
};
{
gfx::BackendScope test{backend};
}
ASSERT_TRUE(activated);
ASSERT_TRUE(deactivated);
}
// With nested scopes, only the outer scope
// should activate/deactivate
TEST(BackendScope, NestedScopes) {
int activated = 0;
int deactivated = 0;
StubRendererBackend backend;
backend.activateFunction = [&] {
activated++;
};
backend.deactivateFunction = [&] {
deactivated++;
};
{
gfx::BackendScope outer{backend};
ASSERT_EQ(1, activated);
{
gfx::BackendScope inner{backend};
ASSERT_EQ(1, activated);
}
ASSERT_EQ(0, deactivated);
}
ASSERT_EQ(1, deactivated);
}
// With chained scopes, where scopes have
// different backends, the scopes should each
// activate the scope on entering and de-activating
// on leaving the scope
TEST(BackendScope, ChainedScopes) {
bool activatedA = false;
bool activatedB = false;
StubRendererBackend backendA;
backendA.activateFunction = [&] {
activatedA = true;
};
backendA.deactivateFunction = [&] {
activatedA = false;
};
StubRendererBackend backendB;
backendB.activateFunction = [&] {
activatedB = true;
};
backendB.deactivateFunction = [&] {
activatedB = false;
};
{
gfx::BackendScope scopeA{backendA};
ASSERT_TRUE(activatedA);
{
gfx::BackendScope scopeB{backendB};
ASSERT_FALSE(activatedA);
ASSERT_TRUE(activatedB);
}
ASSERT_FALSE(activatedB);
ASSERT_TRUE(activatedA);
}
ASSERT_FALSE(activatedA);
ASSERT_FALSE(activatedB);
}
#endif