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MapLibreParticleLab/include/mbgl/gfx/vertex_buffer.hpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

43 lines
974 B
C++

#pragma once
#include <memory>
#include <cassert>
namespace mln {
namespace gfx {
class VertexBufferResource {
protected:
VertexBufferResource() noexcept = default;
public:
virtual ~VertexBufferResource() noexcept = default;
};
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
// This class has a template argument that we use to specify the vertex type. It
// is not used by the implementation, but serves type checking purposes during
// build time.
template <class>
class VertexBuffer {
public:
VertexBuffer(const std::size_t elements_, UniqueVertexBufferResource&& resource_)
: elements(elements_),
resource(std::move(resource_)) {}
std::size_t elements;
template <typename T = VertexBufferResource>
T& getResource() const {
assert(resource);
return static_cast<T&>(*resource);
}
protected:
UniqueVertexBufferResource resource;
};
} // namespace gfx
} // namespace mln