Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
140 lines
3.2 KiB
C++
140 lines
3.2 KiB
C++
#include <mbgl/actor/actor.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/test/util.hpp>
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#include <chrono>
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#include <functional>
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#include <future>
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using namespace mbgl;
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using namespace std::chrono_literals;
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TEST(Actor, Construction) {
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// Construction is currently synchronous. It may become asynchronous in the future.
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struct Test {
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Test(ActorRef<Test>, bool& constructed) {
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constructed = true;
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};
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};
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ThreadPool pool { 1 };
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bool constructed = false;
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Actor<Test> test(pool, std::ref(constructed));
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EXPECT_TRUE(constructed);
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}
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TEST(Actor, DestructionClosesMailbox) {
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// Destruction blocks until the actor is not receiving.
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struct Test {
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std::promise<void> promise;
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std::future<void> future;
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std::atomic<bool> waited;
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Test(ActorRef<Test>, std::promise<void> promise_, std::future<void> future_)
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: promise(std::move(promise_)),
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future(std::move(future_)),
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waited(false) {
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}
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~Test() {
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EXPECT_TRUE(waited.load());
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}
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void wait() {
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promise.set_value();
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future.wait();
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std::this_thread::sleep_for(1ms);
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waited = true;
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}
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};
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ThreadPool pool { 1 };
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std::promise<void> enteredPromise;
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std::future<void> enteredFuture = enteredPromise.get_future();
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std::promise<void> exitingPromise;
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std::future<void> exitingFuture = exitingPromise.get_future();
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Actor<Test> test(pool, std::move(enteredPromise), std::move(exitingFuture));
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test.invoke(&Test::wait);
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enteredFuture.wait();
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exitingPromise.set_value();
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}
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TEST(Actor, OrderedMailbox) {
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// Messages are processed in order.
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struct Test {
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int last = 0;
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std::promise<void> promise;
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Test(ActorRef<Test>, std::promise<void> promise_)
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: promise(std::move(promise_)) {
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}
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void receive(int i) {
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EXPECT_EQ(i, last + 1);
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last = i;
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}
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void end() {
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promise.set_value();
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}
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};
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ThreadPool pool { 1 };
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std::promise<void> endedPromise;
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std::future<void> endedFuture = endedPromise.get_future();
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Actor<Test> test(pool, std::move(endedPromise));
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for (auto i = 1; i <= 10; ++i) {
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test.invoke(&Test::receive, i);
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}
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test.invoke(&Test::end);
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endedFuture.wait();
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}
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TEST(Actor, NonConcurrentMailbox) {
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// An individual actor is never itself concurrent.
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struct Test {
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int last = 0;
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std::promise<void> promise;
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Test(ActorRef<Test>, std::promise<void> promise_)
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: promise(std::move(promise_)) {
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}
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void receive(int i) {
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EXPECT_EQ(i, last + 1);
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last = i;
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std::this_thread::sleep_for(1ms);
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}
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void end() {
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promise.set_value();
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}
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};
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ThreadPool pool { 10 };
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std::promise<void> endedPromise;
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std::future<void> endedFuture = endedPromise.get_future();
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Actor<Test> test(pool, std::move(endedPromise));
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for (auto i = 1; i <= 10; ++i) {
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test.invoke(&Test::receive, i);
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}
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test.invoke(&Test::end);
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endedFuture.wait();
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}
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