35 lines
759 B
C++
35 lines
759 B
C++
#include <mbgl/map/map.hpp>
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#include <mbgl/map/raster_tile_data.hpp>
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#include <mbgl/style/style.hpp>
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using namespace mbgl;
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RasterTileData::RasterTileData(Tile::ID id, Map &map, const std::string url)
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: TileData(id, map, url),
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bucket(map.getTexturepool()) {
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}
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RasterTileData::~RasterTileData() {
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}
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void RasterTileData::parse() {
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if (state != State::loaded) {
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return;
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}
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if (bucket.setImage(data)) {
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state = State::parsed;
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} else {
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state = State::invalid;
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}
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}
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void RasterTileData::render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc) {
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bucket.render(painter, layer_desc, id);
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}
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bool RasterTileData::hasData(std::shared_ptr<StyleLayer> layer_desc) const {
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return bucket.hasData();
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}
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