Files
MapLibreParticleLab/test/algorithm/update_renderables.test.cpp
Konstantin Käfer 2ea0833ecf [core] don't break ascent in the overscaled tile phase
We optimize our updateRenderable algorithm by breaking ascent when we've already checked a certain tile. So far, we've compared the UnwrappedTileIDs, but they don't include the overscale component. When ascending through overscaled tile IDs, we've stopped the ascent too early, when we should've kept the search going.
2018-09-21 12:12:35 +02:00

73 KiB