- OpenGL ES 2 doesn't allow NPOT textures with wrap-around - The Sprite object reported the map's pixelRatio, even though it loaded @2x assets - Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
24 lines
345 B
Plaintext
24 lines
345 B
Plaintext
.DS_Store
|
|
*.xcodeproj
|
|
*.o
|
|
*.actual.png
|
|
*.diff.png
|
|
*.pyc
|
|
/android/debug
|
|
/android/sdk
|
|
/mason_packages
|
|
/config/*.gypi
|
|
/build
|
|
/macosx/build
|
|
/linux/build
|
|
/ios/build
|
|
/ios/app/build
|
|
/test/build
|
|
/test/node_modules
|
|
/test/fixtures/*/*_actual.*
|
|
/include/mbgl/shader/shaders.hpp
|
|
/src/shader/shaders_gl.cpp
|
|
/src/shader/shaders_gles2.cpp
|
|
/bin/style.bin.js
|
|
*~
|