Files
MapLibreParticleLab/platform/ios/src/MLNMapView+WebGPU.h
2026-02-28 22:25:19 +00:00

51 lines
1.5 KiB
Objective-C

#import "MLNMapView+Impl.h"
#import "MLNMapView_Private.h"
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/webgpu/renderer_backend.hpp>
/// Adapter responsible for bridging calls from mbgl to MLNMapView and Cocoa (WebGPU backend).
class MLNMapViewWebGPUImpl final : public MLNMapViewImpl,
public mbgl::webgpu::RendererBackend,
public mbgl::gfx::Renderable {
public:
MLNMapViewWebGPUImpl(MLNMapView*);
~MLNMapViewWebGPUImpl() override;
// Implementation of mbgl::gfx::RendererBackend
public:
mbgl::gfx::Renderable& getDefaultRenderable() override { return *this; }
// webgpu::RendererBackend overrides
void* getCurrentTextureView() override;
void* getDepthStencilView() override;
mbgl::Size getFramebufferSize() const override;
void presentSurface();
void markNeedsPresent();
// Implementation of MLNMapViewImpl
public:
mbgl::gfx::RendererBackend& getRendererBackend() override { return *this; }
void setOpaque(bool) override;
void display() override;
void setPresentsWithTransaction(bool) override;
void createView() override;
UIView* getView() override;
void deleteView() override;
UIImage* snapshot() override;
void layoutChanged() override;
MLNBackendResource* getObject() override;
private:
void activate() override;
void deactivate() override;
void createSurface();
void configureSurface(uint32_t width, uint32_t height);
void createDepthStencilTexture(uint32_t width, uint32_t height);
class Impl;
std::unique_ptr<Impl> impl;
};