37 lines
852 B
C++
37 lines
852 B
C++
#pragma once
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namespace mbgl {
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namespace gfx {
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struct RenderingStats {
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RenderingStats() = default;
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bool isZero() const;
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int numDrawCalls;
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int numActiveTextures;
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int numCreatedTextures;
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int numBuffers;
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int numFrameBuffers;
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int memTextures;
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int memIndexBuffers;
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int memVertexBuffers;
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RenderingStats& operator+=(const RenderingStats& right);
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};
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inline RenderingStats& RenderingStats::operator+=(const RenderingStats& r) {
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numDrawCalls += r.numDrawCalls;
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numActiveTextures += r.numActiveTextures;
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numCreatedTextures += r.numCreatedTextures;
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numBuffers += r.numBuffers;
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numFrameBuffers += r.numFrameBuffers;
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memTextures += r.memTextures;
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memIndexBuffers += r.memIndexBuffers;
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memVertexBuffers += r.memVertexBuffers;
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return *this;
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}
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} // namespace gfx
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} // namespace mbgl
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