Files
MapLibreParticleLab/test/text/quads.cpp
2016-09-07 17:56:38 +02:00

278 lines
9.7 KiB
C++

#include <mbgl/geometry/anchor.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/test/util.hpp>
#include <mbgl/text/quads.hpp>
#include <mbgl/text/shaping.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
using namespace mbgl;
using namespace mbgl::style;
TEST(getIconQuads, normal) {
SymbolLayoutProperties layout;
Anchor anchor(2.0, 3.0, 0.0, 0.5f, 0);
SpriteAtlasElement image = {
Rect<uint16_t>( 0, 0, 15, 11 ),
std::shared_ptr<const SpriteImage>(),
1.0f
};
PositionedIcon shapedIcon(image, -5.0, 6.0, -7.0, 8.0);
GeometryCoordinates line;
Shaping shapedText;
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads.size(), 1u);
ASSERT_EQ(quads[0].anchorPoint.x, 2);
ASSERT_EQ(quads[0].anchorPoint.y, 3);
ASSERT_EQ(quads[0].tl.x, -8);
ASSERT_EQ(quads[0].tl.y, -6);
ASSERT_EQ(quads[0].tr.x, 7);
ASSERT_EQ(quads[0].tr.y, -6);
ASSERT_EQ(quads[0].bl.x, -8);
ASSERT_EQ(quads[0].bl.y, 5);
ASSERT_EQ(quads[0].br.x, 7);
ASSERT_EQ(quads[0].br.y, 5);
ASSERT_EQ(quads[0].anchorAngle, 0.0f);
ASSERT_EQ(quads[0].glyphAngle, 0.0f);
ASSERT_EQ(quads[0].minScale, 0.5f);
}
TEST(getIconQuads, style) {
Anchor anchor(0.0, 0.0, 0.0, 0.5f, 0);
SpriteAtlasElement image = {
Rect<uint16_t>( 0, 0, 20, 20 ),
std::shared_ptr<const SpriteImage>(),
1.0f
};
PositionedIcon shapedIcon(image, -10.0, 10.0, -10.0, 10.0);
GeometryCoordinates line;
Shaping shapedText;
shapedText.top = -10.0f;
shapedText.bottom = 30.0f;
shapedText.left = -60.0f;
shapedText.right = 20.0f;
shapedText.positionedGlyphs.emplace_back(PositionedGlyph(32, 0.0f, 0.0f));
// none
{
SymbolLayoutProperties layout;
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads.size(), 1u);
ASSERT_EQ(quads[0].anchorPoint.x, 0);
ASSERT_EQ(quads[0].anchorPoint.y, 0);
ASSERT_EQ(quads[0].tl.x, -11);
ASSERT_EQ(quads[0].tl.y, -11);
ASSERT_EQ(quads[0].tr.x, 9);
ASSERT_EQ(quads[0].tr.y, -11);
ASSERT_EQ(quads[0].bl.x, -11);
ASSERT_EQ(quads[0].bl.y, 9);
ASSERT_EQ(quads[0].br.x, 9);
ASSERT_EQ(quads[0].br.y, 9);
ASSERT_EQ(quads[0].anchorAngle, 0.0f);
ASSERT_EQ(quads[0].glyphAngle, 0.0f);
ASSERT_EQ(quads[0].minScale, 0.5f);
}
// width
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(24.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Width);
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -60);
ASSERT_EQ(quads[0].tl.y, 0);
ASSERT_EQ(quads[0].tr.x, 20);
ASSERT_EQ(quads[0].tr.y, 0);
ASSERT_EQ(quads[0].bl.x, -60);
ASSERT_EQ(quads[0].bl.y, 20);
ASSERT_EQ(quads[0].br.x, 20);
ASSERT_EQ(quads[0].br.y, 20);
}
// width x textSize
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Width);
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -30);
ASSERT_EQ(quads[0].tl.y, -5);
ASSERT_EQ(quads[0].tr.x, 10);
ASSERT_EQ(quads[0].tr.y, -5);
ASSERT_EQ(quads[0].bl.x, -30);
ASSERT_EQ(quads[0].bl.y, 15);
ASSERT_EQ(quads[0].br.x, 10);
ASSERT_EQ(quads[0].br.y, 15);
}
// width x textSize + padding
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Width);
layout.iconTextFitPadding.value[0] = 5.0f;
layout.iconTextFitPadding.value[1] = 10.0f;
layout.iconTextFitPadding.value[2] = 5.0f;
layout.iconTextFitPadding.value[3] = 10.0f;
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -40);
ASSERT_EQ(quads[0].tl.y, -10);
ASSERT_EQ(quads[0].tr.x, 20);
ASSERT_EQ(quads[0].tr.y, -10);
ASSERT_EQ(quads[0].bl.x, -40);
ASSERT_EQ(quads[0].bl.y, 20);
ASSERT_EQ(quads[0].br.x, 20);
ASSERT_EQ(quads[0].br.y, 20);
}
// height
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(24.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Height);
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -30);
ASSERT_EQ(quads[0].tl.y, -10);
ASSERT_EQ(quads[0].tr.x, -10);
ASSERT_EQ(quads[0].tr.y, -10);
ASSERT_EQ(quads[0].bl.x, -30);
ASSERT_EQ(quads[0].bl.y, 30);
ASSERT_EQ(quads[0].br.x, -10);
ASSERT_EQ(quads[0].br.y, 30);
}
// height x textSize
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Height);
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -20);
ASSERT_EQ(quads[0].tl.y, -5);
ASSERT_EQ(quads[0].tr.x, 0);
ASSERT_EQ(quads[0].tr.y, -5);
ASSERT_EQ(quads[0].bl.x, -20);
ASSERT_EQ(quads[0].bl.y, 15);
ASSERT_EQ(quads[0].br.x, 0);
ASSERT_EQ(quads[0].br.y, 15);
}
// height x textSize + padding
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Height);
layout.iconTextFitPadding.value[0] = 5.0f;
layout.iconTextFitPadding.value[1] = 10.0f;
layout.iconTextFitPadding.value[2] = 5.0f;
layout.iconTextFitPadding.value[3] = 10.0f;
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -30);
ASSERT_EQ(quads[0].tl.y, -10);
ASSERT_EQ(quads[0].tr.x, 10);
ASSERT_EQ(quads[0].tr.y, -10);
ASSERT_EQ(quads[0].bl.x, -30);
ASSERT_EQ(quads[0].bl.y, 20);
ASSERT_EQ(quads[0].br.x, 10);
ASSERT_EQ(quads[0].br.y, 20);
}
// both
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(24.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -60);
ASSERT_EQ(quads[0].tl.y, -10);
ASSERT_EQ(quads[0].tr.x, 20);
ASSERT_EQ(quads[0].tr.y, -10);
ASSERT_EQ(quads[0].bl.x, -60);
ASSERT_EQ(quads[0].bl.y, 30);
ASSERT_EQ(quads[0].br.x, 20);
ASSERT_EQ(quads[0].br.y, 30);
}
// both x textSize
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -30);
ASSERT_EQ(quads[0].tl.y, -5);
ASSERT_EQ(quads[0].tr.x, 10);
ASSERT_EQ(quads[0].tr.y, -5);
ASSERT_EQ(quads[0].bl.x, -30);
ASSERT_EQ(quads[0].bl.y, 15);
ASSERT_EQ(quads[0].br.x, 10);
ASSERT_EQ(quads[0].br.y, 15);
}
// both x textSize + padding
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
layout.iconTextFitPadding.value[0] = 5.0f;
layout.iconTextFitPadding.value[1] = 10.0f;
layout.iconTextFitPadding.value[2] = 5.0f;
layout.iconTextFitPadding.value[3] = 10.0f;
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -40);
ASSERT_EQ(quads[0].tl.y, -10);
ASSERT_EQ(quads[0].tr.x, 20);
ASSERT_EQ(quads[0].tr.y, -10);
ASSERT_EQ(quads[0].bl.x, -40);
ASSERT_EQ(quads[0].bl.y, 20);
ASSERT_EQ(quads[0].br.x, 20);
ASSERT_EQ(quads[0].br.y, 20);
}
// both x textSize + padding t/r/b/l
{
SymbolLayoutProperties layout;
layout.textSize = LayoutProperty<float>(12.0f);
layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
layout.iconTextFitPadding.value[0] = 0.0f;
layout.iconTextFitPadding.value[1] = 5.0f;
layout.iconTextFitPadding.value[2] = 10.0f;
layout.iconTextFitPadding.value[3] = 15.0f;
SymbolQuads quads =
getIconQuads(anchor, shapedIcon, line, layout, SymbolPlacementType::Point, shapedText);
ASSERT_EQ(quads[0].tl.x, -45);
ASSERT_EQ(quads[0].tl.y, -5);
ASSERT_EQ(quads[0].tr.x, 15);
ASSERT_EQ(quads[0].tr.y, -5);
ASSERT_EQ(quads[0].bl.x, -45);
ASSERT_EQ(quads[0].bl.y, 25);
ASSERT_EQ(quads[0].br.x, 15);
ASSERT_EQ(quads[0].br.y, 25);
}
}