Thiago Marcos P. Santos 410e583db6 [core] Add a callback for platform RunLoop integration
Platform integration callback for platforms that do not have full
run loop integration or don't want to block at the Mapbox GL Native
loop. It will be called from any thread and is up to the platform
to, after receiving the callback, call RunLoop::runOnce() from the
same thread as the Map object lives.
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Mapbox GL Native

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A C++ library that powers customizable vector maps in native applications on multiple platforms by taking stylesheets that conform to the Mapbox Style Specification, applying them to vector tiles that conform to the Mapbox Vector Tile Specification, and rendering them using OpenGL or Metal.

To embed interactive maps into a native application using a platform-specific language, install the Mapbox Maps SDK:

Mapbox GL JS is the WebGL-based counterpart to Mapbox GL Native that is designed for use on the Web.

Developing

We use CMake to build Mapbox GL Native for various platforms, including Linux, Android, iOS, macOS and Windows. The following command, executed from the root of this repository tree, will build Mapbox GL Native targeting your host architecture given that you have all the dependencies installed and run the example app.

$ git submodule update --init --recursive
$ cmake . -B build
$ cmake --build build
$ MAPBOX_ACCESS_TOKEN=my_access_token_here ./build/platform/glfw/mbgl-glfw

License

Mapbox GL Native is licensed under the 2-Clause BSD license. The licenses of its dependencies are tracked via FOSSA:

FOSSA Status

Description
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Readme 702 MiB
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C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%