Files
MapLibreParticleLab/src/mbgl/util/intersection_tests.cpp
2016-10-25 08:12:31 +03:00

133 lines
4.7 KiB
C++

#include <mbgl/util/intersection_tests.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
namespace util {
bool polygonContainsPoint(const GeometryCoordinates& ring, const GeometryCoordinate& p) {
bool c = false;
for (auto i = ring.begin(), j = ring.end() - 1; i != ring.end(); j = i++) {
auto& p1 = *i;
auto& p2 = *j;
if (((p1.y > p.y) != (p2.y > p.y)) && (p.x < float(p2.x - p1.x) * float(p.y - p1.y) / float(p2.y - p1.y) + p1.x)) {
c = !c;
}
}
return c;
}
// Code from http://stackoverflow.com/a/1501725/331379.
float distToSegmentSquared(const GeometryCoordinate& p, const GeometryCoordinate& v, const GeometryCoordinate& w) {
if (v == w) return util::distSqr<float>(p, v);
const float l2 = util::distSqr<float>(v, w);
const float t = float((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
if (t < 0) return util::distSqr<float>(p, v);
if (t > 1) return util::distSqr<float>(p, w);
return util::distSqr<float>(p, convertPoint<float>(w - v) * t + convertPoint<float>(v));
}
bool pointIntersectsBufferedLine(const GeometryCoordinate& p, const GeometryCoordinates& line, const float radius) {
const float radiusSquared = radius * radius;
if (line.size() == 1) return util::distSqr<float>(p, line.at(0)) < radiusSquared;
if (line.size() == 0) return false;
for (auto i = line.begin() + 1; i != line.end(); i++) {
// Find line segments that have a distance <= radius^2 to p
// In that case, we treat the line as "containing point p".
auto& v = *(i - 1);
auto& w = *i;
if (distToSegmentSquared(p, v, w) < radiusSquared) return true;
}
return false;
}
// http://bryceboe.com/2006/10/23/line-segment-intersection-algorithm/
bool isCounterClockwise(const GeometryCoordinate& a, const GeometryCoordinate& b, const GeometryCoordinate& c) {
return (c.y - a.y) * (b.x - a.x) > (b.y - a.y) * (c.x - a.x);
}
bool lineSegmentIntersectsLineSegment(const GeometryCoordinate& a0, const GeometryCoordinate& a1, const GeometryCoordinate& b0, const GeometryCoordinate& b1) {
return isCounterClockwise(a0, b0, b1) != isCounterClockwise(a1, b0, b1) &&
isCounterClockwise(a0, a1, b0) != isCounterClockwise(a0, a1, b1);
}
bool lineIntersectsLine(const GeometryCoordinates& lineA, const GeometryCoordinates& lineB) {
if (lineA.size() == 0 || lineB.size() == 0) return false;
for (auto i = lineA.begin(); i != lineA.end() - 1; i++) {
auto& a0 = *i;
auto& a1 = *(i + 1);
for (auto j = lineB.begin(); j != lineB.end() - 1; j++) {
auto& b0 = *j;
auto& b1 = *(j + 1);
if (lineSegmentIntersectsLineSegment(a0, a1, b0, b1)) return true;
}
}
return false;
}
bool lineIntersectsBufferedLine(const GeometryCoordinates& lineA, const GeometryCoordinates& lineB, float radius) {
if (lineA.size() > 1) {
if (lineIntersectsLine(lineA, lineB)) return true;
// Check whether any point in either line is within radius of the other line
for (auto& p : lineB) {
if (pointIntersectsBufferedLine(p, lineA, radius)) return true;
}
}
for (auto& p : lineA) {
if (pointIntersectsBufferedLine(p, lineB, radius)) return true;
}
return false;
}
bool polygonIntersectsBufferedMultiPoint(const GeometryCoordinates& polygon, const GeometryCollection& rings, float radius) {
for (auto& ring : rings) {
for (auto& point : ring) {
if (polygonContainsPoint(polygon, point)) return true;
if (pointIntersectsBufferedLine(point, polygon, radius)) return true;
}
}
return false;
}
bool polygonIntersectsBufferedMultiLine(const GeometryCoordinates& polygon, const GeometryCollection& multiLine, float radius) {
for (auto& line : multiLine) {
if (polygon.size() >= 3) {
for (auto& p : line) {
if (polygonContainsPoint(polygon, p)) return true;
}
}
if (lineIntersectsBufferedLine(polygon, line, radius)) return true;
}
return false;
}
bool polygonIntersectsPolygon(const GeometryCoordinates& polygonA, const GeometryCoordinates& polygonB) {
for (auto& p : polygonA) {
if (polygonContainsPoint(polygonB, p)) return true;
}
for (auto& p : polygonB) {
if (polygonContainsPoint(polygonA, p)) return true;
}
if (lineIntersectsLine(polygonA, polygonB)) return true;
return false;
}
bool polygonIntersectsMultiPolygon(const GeometryCoordinates& polygon, const GeometryCollection& multiPolygon) {
for (auto& ring : multiPolygon) {
if (polygonIntersectsPolygon(polygon, ring)) return true;
}
return false;
}
} // namespace util
} // namespace mbgl