Files
MapLibreParticleLab/include/mbgl/text/glyph.hpp
Konstantin Käfer 214f99673f fix variable shadowing
2014-10-22 18:19:01 +02:00

61 lines
1.2 KiB
C++

#ifndef MBGL_TEXT_GLYPH
#define MBGL_TEXT_GLYPH
#include <mbgl/util/rect.hpp>
#include <cstdint>
#include <vector>
#include <map>
namespace mbgl {
typedef std::pair<uint16_t, uint16_t> GlyphRange;
// Note: this only works for the BMP
GlyphRange getGlyphRange(char32_t glyph);
struct GlyphMetrics {
operator bool() const {
return !(width == 0 && height == 0 && advance == 0);
}
// Glyph metrics.
uint32_t width = 0;
uint32_t height = 0;
int32_t left = 0;
int32_t top = 0;
uint32_t advance = 0;
};
struct Glyph {
inline explicit Glyph() : rect(0, 0, 0, 0), metrics() {}
inline explicit Glyph(const Rect<uint16_t> &rect_,
const GlyphMetrics &metrics_)
: rect(rect_), metrics(metrics_) {}
operator bool() const {
return metrics || rect;
}
const Rect<uint16_t> rect;
const GlyphMetrics metrics;
};
typedef std::map<uint32_t, Glyph> GlyphPositions;
class PositionedGlyph {
public:
inline explicit PositionedGlyph(uint32_t glyph_, float x_, float y_)
: glyph(glyph_), x(x_), y(y_) {}
uint32_t glyph = 0;
float x = 0;
float y = 0;
};
typedef std::vector<PositionedGlyph> Shaping;
}
#endif