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MapLibreParticleLab/include/mbgl/renderer/line_bucket.hpp

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1.6 KiB
C++

#ifndef MBGL_RENDERER_LINEBUCKET
#define MBGL_RENDERER_LINEBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <vector>
namespace mbgl {
class Style;
class LineVertexBuffer;
class TriangleElementsBuffer;
class LineShader;
class LinejoinShader;
class LinepatternShader;
struct pbf;
class LineBucket : public Bucket {
typedef ElementGroup<2> triangle_group_type;
typedef ElementGroup<1> point_group_type;
public:
LineBucket(LineVertexBuffer& vertexBuffer,
TriangleElementsBuffer& triangleElementsBuffer,
PointElementsBuffer& pointElementsBuffer,
const StyleBucketLine& properties);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
void addGeometry(pbf& data);
void addGeometry(const std::vector<Coordinate>& line);
bool hasPoints() const;
void drawLines(LineShader& shader);
void drawLinePatterns(LinepatternShader& shader);
void drawPoints(LinejoinShader& shader);
public:
const StyleBucketLine &properties;
private:
LineVertexBuffer& vertexBuffer;
TriangleElementsBuffer& triangleElementsBuffer;
PointElementsBuffer& pointElementsBuffer;
const size_t vertex_start;
const size_t triangle_elements_start;
const size_t point_elements_start;
std::vector<triangle_group_type> triangleGroups;
std::vector<point_group_type> pointGroups;
};
}
#endif