91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#ifndef MBGL_RENDERER_GL
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#define MBGL_RENDERER_GL
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#include <string>
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#ifdef NVIDIA
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#elif __APPLE__
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#define glGenVertexArrays glGenVertexArraysOES
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#define glBindVertexArray glBindVertexArrayOES
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#define glDeleteVertexArrays glDeleteVertexArraysOES
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#define GL_ARB_vertex_array_object 1
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#elif TARGET_IPHONE_SIMULATOR
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#elif TARGET_OS_MAC
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#if GL_APPLE_vertex_array_object
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#define GL_ARB_vertex_array_object 1
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#define glGenVertexArrays glGenVertexArraysAPPLE
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#define glBindVertexArray glBindVertexArrayAPPLE
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#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
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#endif
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#else
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#error Unsupported Apple platform
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#endif
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#elif __ANDROID__
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#define GL_GLEXT_PROTOTYPES
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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namespace mbgl {
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namespace gl {
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// Debug group markers, useful for debuggin on iOS
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#if defined(__APPLE__) && defined(DEBUG) && defined(GL_EXT_debug_marker)
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// static int indent = 0;
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inline void start_group(const std::string &str) {
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glPushGroupMarkerEXT(0, str.c_str());
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// fprintf(stderr, "%s%s\n", std::string(indent * 4, ' ').c_str(), str.c_str());
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// indent++;
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}
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inline void end_group() {
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glPopGroupMarkerEXT();
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// indent--;
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}
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#else
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inline void start_group(const std::string &) {}
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inline void end_group() {}
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#endif
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struct group {
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inline group(const std::string &str) { start_group(str); }
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~group() { end_group(); };
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};
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}
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}
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#ifdef GL_ES_VERSION_2_0
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#define glClearDepth glClearDepthf
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#define glDepthRange glDepthRangef
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#endif
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void _CHECK_GL_ERROR(const char *cmd, const char *file, int line);
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#define _CHECK_ERROR(cmd, file, line) \
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cmd; \
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do { _CHECK_GL_ERROR(#cmd, file, line); } while (false);
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#define CHECK_ERROR(cmd) _CHECK_ERROR(cmd, __FILE__, __LINE__)
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#endif
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