centralize android ifdefs

This commit is contained in:
Dane Springmeyer
2014-11-02 22:55:23 -05:00
parent 6eafca7874
commit 490a4bb17f
3 changed files with 6 additions and 8 deletions

View File

@@ -36,8 +36,10 @@
#error Unsupported Apple platform
#endif
#elif __ANDROID__
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>

View File

@@ -10,7 +10,7 @@ void Painter::preparePrerender(RasterBucket &bucket) {
glDisable(GL_STENCIL_TEST);
// Render the actual tile.
#if GL_EXT_discard_framebuffer && !__ANDROID__
#if GL_EXT_discard_framebuffer
const GLenum discards[] = {GL_COLOR_ATTACHMENT0};
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);
#endif

View File

@@ -49,12 +49,8 @@ void PrerenderedTexture::bindFramebuffer() {
// Create depth/stencil buffer
glGenRenderbuffers(1, &fbo_depth_stencil);
glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_stencil);
#ifdef GL_ES_VERSION_2_0
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, properties.size, properties.size);
#else
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, properties.size, properties.size);
#endif
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
if (fbo == 0) {
@@ -121,7 +117,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
for (int i = 0; i < passes; i++) {
// Render horizontal
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, secondary_texture, 0);
#if GL_EXT_discard_framebuffer && !__ANDROID__
#if GL_EXT_discard_framebuffer
const GLenum discards[] = { GL_COLOR_ATTACHMENT0 };
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);
#endif
@@ -136,7 +132,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
// Render vertical
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, original_texture, 0);
#if GL_EXT_discard_framebuffer && !__ANDROID__
#if GL_EXT_discard_framebuffer
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards);
#endif
glClear(GL_COLOR_BUFFER_BIT);