176 lines
9.1 KiB
C++
176 lines
9.1 KiB
C++
#include <mbgl/programs/symbol_program.hpp>
|
|
#include <mbgl/renderer/render_tile.hpp>
|
|
#include <mbgl/map/transform_state.hpp>
|
|
#include <mbgl/style/layers/symbol_layer_impl.hpp>
|
|
#include <mbgl/layout/symbol_projection.hpp>
|
|
#include <mbgl/tile/tile.hpp>
|
|
#include <mbgl/util/enum.hpp>
|
|
#include <mbgl/math/clamp.hpp>
|
|
|
|
namespace mbgl {
|
|
|
|
using namespace style;
|
|
|
|
static_assert(sizeof(SymbolLayoutVertex) == 24, "expected SymbolLayoutVertex size");
|
|
|
|
std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
|
|
const style::PropertyValue<float>& sizeProperty,
|
|
const float defaultValue) {
|
|
return sizeProperty.match(
|
|
[&](const Undefined& value) -> std::unique_ptr<SymbolSizeBinder> {
|
|
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
|
|
},
|
|
[&](float value) -> std::unique_ptr<SymbolSizeBinder> {
|
|
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
|
|
},
|
|
[&](const style::PropertyExpression<float>& expression) -> std::unique_ptr<SymbolSizeBinder> {
|
|
if (expression.isFeatureConstant()) {
|
|
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, expression, defaultValue);
|
|
} else if (expression.isZoomConstant()) {
|
|
return std::make_unique<SourceFunctionSymbolSizeBinder>(tileZoom, expression, defaultValue);
|
|
} else {
|
|
return std::make_unique<CompositeFunctionSymbolSizeBinder>(tileZoom, expression, defaultValue);
|
|
}
|
|
});
|
|
}
|
|
|
|
template <class Values, class... Args>
|
|
Values makeValues(const bool isText,
|
|
const bool hasVariablePacement,
|
|
const style::SymbolPropertyValues& values,
|
|
const Size& texsize,
|
|
const std::array<float, 2>& pixelsToGLUnits,
|
|
const bool alongLine,
|
|
const RenderTile& tile,
|
|
const TransformState& state,
|
|
const float symbolFadeChange,
|
|
Args&&... args) {
|
|
std::array<float, 2> extrudeScale;
|
|
|
|
if (values.pitchAlignment == AlignmentType::Map) {
|
|
extrudeScale.fill(tile.id.pixelsToTileUnits(1.f, static_cast<float>(state.getZoom())));
|
|
} else {
|
|
extrudeScale = {{pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
|
|
pixelsToGLUnits[1] * state.getCameraToCenterDistance()}};
|
|
}
|
|
|
|
const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.f, static_cast<float>(state.getZoom()));
|
|
const bool pitchWithMap = values.pitchAlignment == style::AlignmentType::Map;
|
|
const bool rotateWithMap = values.rotationAlignment == style::AlignmentType::Map;
|
|
|
|
// Line label rotation happens in `updateLineLabels`/`reprojectLineLabels``
|
|
// Pitched point labels are automatically rotated by the labelPlaneMatrix projection
|
|
// Unpitched point labels need to have their rotation applied after projection
|
|
const bool rotateInShader = rotateWithMap && !pitchWithMap && !alongLine;
|
|
|
|
mat4 labelPlaneMatrix;
|
|
if (alongLine || hasVariablePacement) {
|
|
// For labels that follow lines the first part of the projection is
|
|
// handled on the cpu. Pass an identity matrix because no transformation
|
|
// needs to be done in the vertex shader.
|
|
matrix::identity(labelPlaneMatrix);
|
|
} else {
|
|
labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
|
|
}
|
|
|
|
mat4 glCoordMatrix = getGlCoordMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
|
|
|
|
return Values{uniforms::matrix::Value(tile.translatedMatrix(values.translate, values.translateAnchor, state)),
|
|
uniforms::label_plane_matrix::Value(labelPlaneMatrix),
|
|
uniforms::coord_matrix::Value(
|
|
tile.translateVtxMatrix(glCoordMatrix, values.translate, values.translateAnchor, state, true)),
|
|
uniforms::extrude_scale::Value(extrudeScale),
|
|
uniforms::texsize::Value(texsize),
|
|
uniforms::fade_change::Value(symbolFadeChange),
|
|
uniforms::is_text::Value(isText),
|
|
uniforms::camera_to_center_distance::Value(state.getCameraToCenterDistance()),
|
|
uniforms::pitch::Value(state.getPitch()),
|
|
uniforms::pitch_with_map::Value(pitchWithMap),
|
|
uniforms::rotate_symbol::Value(rotateInShader),
|
|
uniforms::aspect_ratio::Value(state.getSize().aspectRatio()),
|
|
std::forward<Args>(args)...};
|
|
}
|
|
|
|
SymbolIconProgram::LayoutUniformValues SymbolIconProgram::layoutUniformValues(
|
|
const bool isText,
|
|
const bool hasVariablePacement,
|
|
const style::SymbolPropertyValues& values,
|
|
const Size& texsize,
|
|
const std::array<float, 2>& pixelsToGLUnits,
|
|
const bool alongLine,
|
|
const RenderTile& tile,
|
|
const TransformState& state,
|
|
const float symbolFadeChange) {
|
|
return makeValues<SymbolIconProgram::LayoutUniformValues>(
|
|
isText, hasVariablePacement, values, texsize, pixelsToGLUnits, alongLine, tile, state, symbolFadeChange);
|
|
}
|
|
|
|
template <class Name, shaders::BuiltIn ShaderSource, class PaintProperties>
|
|
typename SymbolSDFProgram<Name, ShaderSource, PaintProperties>::LayoutUniformValues
|
|
SymbolSDFProgram<Name, ShaderSource, PaintProperties>::layoutUniformValues(const bool isText,
|
|
const bool hasVariablePacement,
|
|
const style::SymbolPropertyValues& values,
|
|
const Size& texsize,
|
|
const std::array<float, 2>& pixelsToGLUnits,
|
|
const float pixelRatio,
|
|
const bool alongLine,
|
|
const RenderTile& tile,
|
|
const TransformState& state,
|
|
const float symbolFadeChange,
|
|
const SymbolSDFPart part) {
|
|
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
|
|
? static_cast<float>(std::cos(state.getPitch())) * state.getCameraToCenterDistance()
|
|
: 1.0f);
|
|
|
|
return makeValues<SymbolSDFProgram<Name, ShaderSource, PaintProperties>::LayoutUniformValues>(
|
|
isText,
|
|
hasVariablePacement,
|
|
values,
|
|
texsize,
|
|
pixelsToGLUnits,
|
|
alongLine,
|
|
tile,
|
|
state,
|
|
symbolFadeChange,
|
|
uniforms::gamma_scale::Value(gammaScale),
|
|
uniforms::device_pixel_ratio::Value(pixelRatio),
|
|
uniforms::is_halo::Value(part == SymbolSDFPart::Halo));
|
|
}
|
|
|
|
SymbolTextAndIconProgram::LayoutUniformValues SymbolTextAndIconProgram::layoutUniformValues(
|
|
const bool hasVariablePacement,
|
|
const style::SymbolPropertyValues& values,
|
|
const Size& texsize,
|
|
const Size& texsize_icon,
|
|
const std::array<float, 2>& pixelsToGLUnits,
|
|
const float pixelRatio,
|
|
const bool alongLine,
|
|
const RenderTile& tile,
|
|
const TransformState& state,
|
|
const float symbolFadeChange,
|
|
const SymbolSDFPart part) {
|
|
return {SymbolSDFProgram<SymbolSDFTextProgram,
|
|
shaders::BuiltIn::SymbolSDFTextProgram,
|
|
style::TextPaintProperties>::layoutUniformValues(true,
|
|
hasVariablePacement,
|
|
values,
|
|
texsize,
|
|
pixelsToGLUnits,
|
|
pixelRatio,
|
|
alongLine,
|
|
tile,
|
|
state,
|
|
symbolFadeChange,
|
|
part)
|
|
.concat(gfx::UniformValues<SymbolTextAndIconProgramUniforms>(uniforms::texsize::Value(texsize_icon)))};
|
|
}
|
|
|
|
template class SymbolSDFProgram<SymbolSDFIconProgram,
|
|
shaders::BuiltIn::SymbolSDFIconProgram,
|
|
style::IconPaintProperties>;
|
|
template class SymbolSDFProgram<SymbolSDFTextProgram,
|
|
shaders::BuiltIn::SymbolSDFTextProgram,
|
|
style::TextPaintProperties>;
|
|
|
|
} // namespace mbgl
|