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MapLibreParticleLab/src/mbgl/programs/symbol_program.cpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

176 lines
9.1 KiB
C++

#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/layout/symbol_projection.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/enum.hpp>
#include <mbgl/math/clamp.hpp>
namespace mbgl {
using namespace style;
static_assert(sizeof(SymbolLayoutVertex) == 24, "expected SymbolLayoutVertex size");
std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
const style::PropertyValue<float>& sizeProperty,
const float defaultValue) {
return sizeProperty.match(
[&](const Undefined& value) -> std::unique_ptr<SymbolSizeBinder> {
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
},
[&](float value) -> std::unique_ptr<SymbolSizeBinder> {
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
},
[&](const style::PropertyExpression<float>& expression) -> std::unique_ptr<SymbolSizeBinder> {
if (expression.isFeatureConstant()) {
return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, expression, defaultValue);
} else if (expression.isZoomConstant()) {
return std::make_unique<SourceFunctionSymbolSizeBinder>(tileZoom, expression, defaultValue);
} else {
return std::make_unique<CompositeFunctionSymbolSizeBinder>(tileZoom, expression, defaultValue);
}
});
}
template <class Values, class... Args>
Values makeValues(const bool isText,
const bool hasVariablePacement,
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
const float symbolFadeChange,
Args&&... args) {
std::array<float, 2> extrudeScale;
if (values.pitchAlignment == AlignmentType::Map) {
extrudeScale.fill(tile.id.pixelsToTileUnits(1.f, static_cast<float>(state.getZoom())));
} else {
extrudeScale = {{pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
pixelsToGLUnits[1] * state.getCameraToCenterDistance()}};
}
const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.f, static_cast<float>(state.getZoom()));
const bool pitchWithMap = values.pitchAlignment == style::AlignmentType::Map;
const bool rotateWithMap = values.rotationAlignment == style::AlignmentType::Map;
// Line label rotation happens in `updateLineLabels`/`reprojectLineLabels``
// Pitched point labels are automatically rotated by the labelPlaneMatrix projection
// Unpitched point labels need to have their rotation applied after projection
const bool rotateInShader = rotateWithMap && !pitchWithMap && !alongLine;
mat4 labelPlaneMatrix;
if (alongLine || hasVariablePacement) {
// For labels that follow lines the first part of the projection is
// handled on the cpu. Pass an identity matrix because no transformation
// needs to be done in the vertex shader.
matrix::identity(labelPlaneMatrix);
} else {
labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
}
mat4 glCoordMatrix = getGlCoordMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
return Values{uniforms::matrix::Value(tile.translatedMatrix(values.translate, values.translateAnchor, state)),
uniforms::label_plane_matrix::Value(labelPlaneMatrix),
uniforms::coord_matrix::Value(
tile.translateVtxMatrix(glCoordMatrix, values.translate, values.translateAnchor, state, true)),
uniforms::extrude_scale::Value(extrudeScale),
uniforms::texsize::Value(texsize),
uniforms::fade_change::Value(symbolFadeChange),
uniforms::is_text::Value(isText),
uniforms::camera_to_center_distance::Value(state.getCameraToCenterDistance()),
uniforms::pitch::Value(state.getPitch()),
uniforms::pitch_with_map::Value(pitchWithMap),
uniforms::rotate_symbol::Value(rotateInShader),
uniforms::aspect_ratio::Value(state.getSize().aspectRatio()),
std::forward<Args>(args)...};
}
SymbolIconProgram::LayoutUniformValues SymbolIconProgram::layoutUniformValues(
const bool isText,
const bool hasVariablePacement,
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
const float symbolFadeChange) {
return makeValues<SymbolIconProgram::LayoutUniformValues>(
isText, hasVariablePacement, values, texsize, pixelsToGLUnits, alongLine, tile, state, symbolFadeChange);
}
template <class Name, shaders::BuiltIn ShaderSource, class PaintProperties>
typename SymbolSDFProgram<Name, ShaderSource, PaintProperties>::LayoutUniformValues
SymbolSDFProgram<Name, ShaderSource, PaintProperties>::layoutUniformValues(const bool isText,
const bool hasVariablePacement,
const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const float pixelRatio,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
const float symbolFadeChange,
const SymbolSDFPart part) {
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
? static_cast<float>(std::cos(state.getPitch())) * state.getCameraToCenterDistance()
: 1.0f);
return makeValues<SymbolSDFProgram<Name, ShaderSource, PaintProperties>::LayoutUniformValues>(
isText,
hasVariablePacement,
values,
texsize,
pixelsToGLUnits,
alongLine,
tile,
state,
symbolFadeChange,
uniforms::gamma_scale::Value(gammaScale),
uniforms::device_pixel_ratio::Value(pixelRatio),
uniforms::is_halo::Value(part == SymbolSDFPart::Halo));
}
SymbolTextAndIconProgram::LayoutUniformValues SymbolTextAndIconProgram::layoutUniformValues(
const bool hasVariablePacement,
const style::SymbolPropertyValues& values,
const Size& texsize,
const Size& texsize_icon,
const std::array<float, 2>& pixelsToGLUnits,
const float pixelRatio,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
const float symbolFadeChange,
const SymbolSDFPart part) {
return {SymbolSDFProgram<SymbolSDFTextProgram,
shaders::BuiltIn::SymbolSDFTextProgram,
style::TextPaintProperties>::layoutUniformValues(true,
hasVariablePacement,
values,
texsize,
pixelsToGLUnits,
pixelRatio,
alongLine,
tile,
state,
symbolFadeChange,
part)
.concat(gfx::UniformValues<SymbolTextAndIconProgramUniforms>(uniforms::texsize::Value(texsize_icon)))};
}
template class SymbolSDFProgram<SymbolSDFIconProgram,
shaders::BuiltIn::SymbolSDFIconProgram,
style::IconPaintProperties>;
template class SymbolSDFProgram<SymbolSDFTextProgram,
shaders::BuiltIn::SymbolSDFTextProgram,
style::TextPaintProperties>;
} // namespace mbgl