Files
MapLibreParticleLab/platform/default/async_task.cpp
Thiago Marcos P. Santos 8a53c1a881 [core] libuv unref() not really needed
The run loop will be kept alive because it has an `AsyncTask`. We
also can simple stop the loop with `uv_stop()`.

The `RunLoop` is still gonna be the last object to be destroyed
because it is the first object to be created in the thread, so
by design it won't outlive `Timer`s and `AsyncTask`s.

This patch won't change the current behavior, will just make
the code simpler.
2016-02-20 13:33:13 +02:00

72 lines
1.5 KiB
C++

#include <mbgl/util/async_task.hpp>
#include <mbgl/util/run_loop.hpp>
#include <atomic>
#include <functional>
#include <uv.h>
#if UV_VERSION_MAJOR == 0 && UV_VERSION_MINOR <= 10
#define UV_ASYNC_PARAMS(handle) uv_async_t *handle, int
#else
#define UV_ASYNC_PARAMS(handle) uv_async_t *handle
#endif
namespace mbgl {
namespace util {
class AsyncTask::Impl {
public:
Impl(std::function<void()>&& fn)
: async(new uv_async_t),
task(std::move(fn)) {
uv_loop_t* loop = reinterpret_cast<uv_loop_t*>(RunLoop::getLoopHandle());
if (uv_async_init(loop, async, asyncCallback) != 0) {
throw std::runtime_error("Failed to initialize async.");
}
handle()->data = this;
}
~Impl() {
uv_close(handle(), [](uv_handle_t* h) {
delete reinterpret_cast<uv_async_t*>(h);
});
}
void maySend() {
// uv_async_send will do the call coalescing for us.
if (uv_async_send(async) != 0) {
throw std::runtime_error("Failed to async send.");
}
}
private:
static void asyncCallback(UV_ASYNC_PARAMS(handle)) {
reinterpret_cast<Impl*>(handle->data)->task();
}
uv_handle_t* handle() {
return reinterpret_cast<uv_handle_t*>(async);
}
uv_async_t* async;
std::function<void()> task;
};
AsyncTask::AsyncTask(std::function<void()>&& fn)
: impl(std::make_unique<Impl>(std::move(fn))) {
}
AsyncTask::~AsyncTask() = default;
void AsyncTask::send() {
impl->maySend();
}
} // namespace util
} // namespace mbgl