Files
MapLibreParticleLab/include/llmr/platform/platform.hpp
2014-04-02 11:07:22 -07:00

44 lines
1.1 KiB
C++

#ifndef LLMR_PLATFORM_IOS
#define LLMR_PLATFORM_IOS
#include <memory>
#include <functional>
#include <string>
namespace llmr {
extern const char *kSpriteURL;
namespace platform {
// Restarts painting. This could for example trigger the event loop of the controlling application.
void restart();
class Request;
struct Response {
int16_t code = -1;
std::string body;
};
// Makes an HTTP request of a URL on a background thread, calls a function with the results on the same thread, and finally calls a callback function on the main thread. Returns a cancellable request.
Request *request_http(std::string url, std::function<void(Response&)> background_function, std::function<void()> foreground_callback);
// Cancels an HTTP request.
void cancel_request_http(Request *request);
// Returns a relative timestamp in seconds. This value must be monotonic.
double time();
// Performs routine cleanup operation and is called on every loop iteration.
void cleanup();
// Shows an RGBA image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
}
}
#endif