refs #101: first cut of basic hacky data sources

This commit is contained in:
Justin R. Miller
2014-04-02 11:07:22 -07:00
parent 1915c39eee
commit f60a46229d
14 changed files with 529 additions and 386 deletions

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@@ -1,14 +0,0 @@
#ifndef LLMR_MAP_COVERAGE
#define LLMR_MAP_COVERAGE
#include <llmr/map/tile.hpp>
#include <forward_list>
namespace llmr {
std::forward_list<Tile::ID> covering_tiles(int32_t zoom, const box& points, const bool use_raster = false, const bool use_retina = false);
}
#endif

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@@ -5,7 +5,6 @@
#include <llmr/map/tile_data.hpp>
#include <llmr/map/transform.hpp>
#include <llmr/style/style.hpp>
#include <llmr/style/style.hpp>
#include <llmr/geometry/glyph_atlas.hpp>
#include <llmr/renderer/painter.hpp>
#include <llmr/util/noncopyable.hpp>
@@ -13,10 +12,12 @@
#include <cstdint>
#include <string>
#include <map>
namespace llmr {
class Settings;
class Source;
class Map : private util::noncopyable {
public:
@@ -28,7 +29,6 @@ public:
void loadStyle(const uint8_t *const data, uint32_t bytes);
void loadSettings();
void resize(uint32_t width, uint32_t height, uint32_t fb_width, uint32_t fb_height);
void toggleRaster();
/* callback */
bool render();
@@ -64,13 +64,13 @@ public:
void toggleDebug();
private:
bool findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain);
bool findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain);
bool updateTiles();
TileData::State addTile(const Tile::ID& id);
TileData::State hasTile(const Tile::ID& id);
box cornersToBox(uint32_t z) const;
float getPixelRatio() const;
Style& getStyle();
GlyphAtlas& getGlyphAtlas();
private:
bool updateTiles();
void update();
private:
@@ -81,15 +81,12 @@ private:
GlyphAtlas glyphAtlas;
Painter painter;
std::map<std::string, Source> sources;
int32_t min_zoom;
int32_t max_zoom;
float pixel_ratio;
bool use_raster = false;
std::forward_list<Tile> tiles;
std::forward_list<std::weak_ptr<TileData>> tile_data;
};
}

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@@ -0,0 +1,67 @@
#ifndef LLMR_MAP_SOURCE
#define LLMR_MAP_SOURCE
#include <llmr/map/tile.hpp>
#include <llmr/map/tile_data.hpp>
#include <forward_list>
#include <memory>
#include <list>
#include <string>
namespace llmr {
class Map;
class Transform;
class Painter;
class Texturepool;
class TileData;
class Source : public std::enable_shared_from_this<Source> {
public:
enum class Type {
vector,
raster
};
public:
Source(Map& map, Transform& transform, Painter& painter, Texturepool& texturepool, const char *url = "", float pixel_ratio = 1.0, Type type = Type::vector, std::list<uint32_t> zooms = {0}, uint32_t tile_size = 512, uint32_t min_zoom = 0, uint32_t max_zoom = 14, bool enabled = true);
bool update();
void render();
private:
bool findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain);
bool findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain);
std::forward_list<Tile::ID> covering_tiles(int32_t zoom, const box& points);
bool updateTiles();
TileData::State addTile(const Tile::ID& id);
TileData::State hasTile(const Tile::ID& id);
void renderTile(const Tile::ID& id);
private:
Map& map;
Transform& transform;
Painter& painter;
Texturepool& texturepool;
Type type;
std::list<uint32_t> zooms;
const char *url;
uint32_t tile_size;
uint32_t min_zoom;
uint32_t max_zoom;
bool enabled;
float pixel_ratio;
std::forward_list<Tile> tiles;
std::forward_list<std::weak_ptr<TileData>> tile_data;
};
}
#endif

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@@ -35,7 +35,6 @@ class Raster;
class LayerDescription;
class BucketDescription;
class PlainShader;
class TileData : public std::enable_shared_from_this<TileData>,
@@ -57,7 +56,7 @@ public:
};
public:
TileData(Tile::ID id, const Style& style, GlyphAtlas& glyphAtlas, const bool use_raster = false, const bool use_retina = false);
TileData(Tile::ID id, const Style& style, GlyphAtlas& glyphAtlas, const std::string url, const bool is_raster);
~TileData();
void request();
@@ -68,8 +67,6 @@ public:
public:
const Tile::ID id;
const bool use_raster;
const bool use_retina;
std::atomic<State> state;
std::shared_ptr<Raster> raster;
@@ -91,7 +88,8 @@ public:
std::map<std::string, std::unique_ptr<Bucket>> buckets;
private:
// Source data
std::string url;
bool is_raster = false;
std::string data;
const Style& style;
GlyphAtlas& glyphAtlas;

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@@ -52,8 +52,7 @@ public:
void startScaling();
void stopScaling();
// Temporary
box mapCornersToBox(uint32_t z) const;
box cornersToBox(uint32_t z) const;
private:
void setScaleXY(double new_scale, double xn, double yn, double duration = 0);

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@@ -7,11 +7,7 @@
namespace llmr {
extern const char *kTileVectorURL;
extern const char *kTileRasterURL;
extern const char *kSpriteURL;
extern const int32_t kTileVectorMaxZoom;
extern const int32_t kTileRasterMaxZoom;
namespace platform {

View File

@@ -203,7 +203,7 @@ class MBXMapView
- (void)toggleRaster
{
mapView->map.toggleRaster();
// mapView->map.toggleRaster();
}
- (void)dealloc

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@@ -1,113 +0,0 @@
#include <llmr/map/coverage.hpp>
#include <llmr/util/constants.hpp>
#include <llmr/util/vec.hpp>
#include <functional>
#include <cmath>
// Taken from polymaps src/Layer.js
// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
struct edge {
double x0 = 0, y0 = 0;
double x1 = 0, y1 = 0;
double dx = 0, dy = 0;
edge(double x0, double y0, double x1, double y1, double dx, double dy)
: x0(x0), y0(y0), x1(x1), y1(y1), dx(dx), dy(dy) {}
};
typedef const std::function<void(int32_t, int32_t, int32_t, int32_t)> ScanLine;
// scan-line conversion
edge _edge(const llmr::vec2<double> a, const llmr::vec2<double> b) {
if (a.y > b.y) {
return { b.x, b.y, a.x, a.y, a.x - b.x, a.y - b.y };
} else {
return { a.x, a.y, b.x, b.y, b.x - a.x, b.y - a.y };
}
}
// scan-line conversion
void _scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
double y0 = fmax(ymin, floor(e1.y0)),
y1 = fmin(ymax, ceil(e1.y1));
// sort edges by x-coordinate
if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
std::swap(e0, e1);
}
// scan lines!
double m0 = e0.dx / e0.dy,
m1 = e1.dx / e1.dy,
d0 = e0.dx > 0, // use y + 1 to compute x0
d1 = e1.dx < 0; // use y + 1 to compute x1
for (int32_t y = y0; y < y1; y++) {
double x0 = m0 * fmax(0, fmin(e0.dy, y + d0 - e0.y0)) + e0.x0,
x1 = m1 * fmax(0, fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
scanLine(floor(x1), ceil(x0), y, ymax);
}
}
// scan-line conversion
void _scanTriangle(const llmr::vec2<double> a, const llmr::vec2<double> b, const llmr::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
edge ab = _edge(a, b);
edge bc = _edge(b, c);
edge ca = _edge(c, a);
// sort edges by y-length
if (ab.dy > bc.dy) { std::swap(ab, bc); }
if (ab.dy > ca.dy) { std::swap(ab, ca); }
if (bc.dy > ca.dy) { std::swap(bc, ca); }
// scan span! scan span!
if (ab.dy) _scanSpans(ca, ab, ymin, ymax, scanLine);
if (bc.dy) _scanSpans(ca, bc, ymin, ymax, scanLine);
}
std::forward_list<llmr::Tile::ID> llmr::covering_tiles(int32_t zoom, const box& points, const bool use_raster, const bool use_retina) {
int32_t dim = pow(2, zoom);
std::forward_list<llmr::Tile::ID> tiles;
auto scanLine = [&tiles, zoom, use_raster, use_retina](int32_t x0, int32_t x1, int32_t y, int32_t ymax) {
int32_t x;
if (y >= 0 && y <= ymax) {
for (x = x0; x < x1; x++) {
if (use_raster) {
uint32_t search_zoom = zoom;
search_zoom += (uint32_t)((llmr::util::tileSize / 256.0f) - 1.0f);
if (use_retina) {
search_zoom += 1;
}
Tile::ID id = Tile::ID(zoom, x, y);
auto ids = id.children(search_zoom);
for (const Tile::ID& child_id : ids) {
tiles.emplace_front(child_id.z, child_id.x, child_id.y);
}
} else {
tiles.emplace_front(zoom, x, y);
}
}
}
};
// Divide the screen up in two triangles and scan each of them:
// \---+
// | \ |
// +---\.
_scanTriangle(points.tl, points.tr, points.br, 0, dim, scanLine);
_scanTriangle(points.br, points.bl, points.tl, 0, dim, scanLine);
const vec2<double>& center = points.center;
tiles.sort([&center](const Tile::ID& a, const Tile::ID& b) {
// Sorts by distance from the box center
return fabs(a.x - center.x) + fabs(a.y - center.y) <
fabs(b.x - center.x) + fabs(b.y - center.y);
});
tiles.unique();
return tiles;
}

View File

@@ -1,12 +1,13 @@
#include <llmr/map/map.hpp>
#include <llmr/map/settings.hpp>
#include <llmr/map/source.hpp>
#include <llmr/platform/platform.hpp>
#include <llmr/style/resources.hpp>
#include <llmr/style/sprite.hpp>
#include <llmr/map/coverage.hpp>
#include <llmr/util/animation.hpp>
#include <algorithm>
#include <memory>
using namespace llmr;
@@ -18,7 +19,7 @@ Map::Map(Settings& settings)
glyphAtlas(1024, 1024),
painter(transform, settings, style, glyphAtlas),
min_zoom(0),
max_zoom((use_raster ? kTileRasterMaxZoom : kTileVectorMaxZoom)) {
max_zoom(21) {
}
Map::~Map() {
@@ -35,6 +36,10 @@ void Map::setup(float pixelRatio) {
style.sprite->load(kSpriteURL, pixel_ratio);
style.loadJSON(resources::style, resources::style_size);
sources.emplace("streets", Source(*this, transform, painter, texturepool, "http://a.gl-api-us-east-1.tilestream.net/v3/mapbox.mapbox-streets-v4/%d/%d/%d.gl.pbf", pixelRatio, Source::Type::vector, {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}, 512, 0, 14, true));
// sources.emplace("raster", Source(*this, transform, painter, texturepool, "https://a.tiles.mapbox.com/v3/justin.map-pgygbwdm/%d/%d/%d%s.png256", pixelRatio, Source::Type::raster, {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}, 256, 0, 21, true));
}
void Map::loadStyle(const uint8_t *const data, uint32_t bytes) {
@@ -60,11 +65,20 @@ void Map::resize(uint32_t width, uint32_t height, uint32_t fb_width, uint32_t fb
update();
}
void Map::toggleRaster() {
use_raster = ! use_raster;
max_zoom = (use_raster ? kTileRasterMaxZoom : kTileVectorMaxZoom);
tiles.clear();
update();
box Map::cornersToBox(uint32_t z) const {
return transform.cornersToBox(z);
}
float Map::getPixelRatio() const {
return pixel_ratio;
}
Style& Map::getStyle() {
return style;
}
GlyphAtlas& Map::getGlyphAtlas() {
return glyphAtlas;
}
void Map::moveBy(double dx, double dy, double duration) {
@@ -244,197 +258,14 @@ void Map::update() {
platform::restart();
}
TileData::State Map::hasTile(const Tile::ID& id) {
for (const Tile& tile : tiles) {
if (tile.id == id && tile.data) {
return tile.data->state;
}
}
return TileData::State::invalid;
}
TileData::State Map::addTile(const Tile::ID& id) {
const TileData::State state = hasTile(id);
if (state != TileData::State::invalid) {
return state;
}
tiles.emplace_front(id);
Tile& new_tile = tiles.front();
// We couldn't find the tile in the list. Create a new one.
// Try to find the associated TileData object.
const Tile::ID normalized_id = id.normalized();
auto it = std::find_if(tile_data.begin(), tile_data.end(), [&normalized_id](const std::weak_ptr<TileData>& tile_data) {
return !tile_data.expired() && tile_data.lock()->id == normalized_id;
});
if (it != tile_data.end()) {
// Create a shared_ptr handle. Note that this might be empty!
new_tile.data = it->lock();
}
if (new_tile.data && new_tile.data->state == TileData::State::obsolete) {
// Do not consider the tile if it's already obsolete.
new_tile.data.reset();
}
if (!new_tile.data) {
// If we don't find working tile data, we're just going to load it.
new_tile.data = std::make_shared<TileData>(normalized_id, style, glyphAtlas, use_raster, (pixel_ratio > 1.0));
new_tile.data->request();
tile_data.push_front(new_tile.data);
}
return new_tile.data->state;
}
/**
* Recursively find children of the given tile that are already loaded.
*
* @param id The tile ID that we should find children for.
* @param maxCoveringZoom The maximum zoom level of children to look for.
* @param retain An object that we add the found tiles to.
*
* @return boolean Whether the children found completely cover the tile.
*/
bool Map::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain) {
bool complete = true;
int32_t z = id.z;
auto ids = id.children(z + 1);
for (const Tile::ID& child_id : ids) {
const TileData::State state = hasTile(child_id);
if (state == TileData::State::parsed) {
retain.emplace_front(child_id);
} else {
complete = false;
if (z < maxCoveringZoom) {
// Go further down the hierarchy to find more unloaded children.
findLoadedChildren(child_id, maxCoveringZoom, retain);
}
}
}
return complete;
}
/**
* Find a loaded parent of the given tile.
*
* @param id The tile ID that we should find children for.
* @param minCoveringZoom The minimum zoom level of parents to look for.
* @param retain An object that we add the found tiles to.
*
* @return boolean Whether a parent was found.
*/
bool Map::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain) {
for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) {
const Tile::ID parent_id = id.parent(z);
const TileData::State state = hasTile(parent_id);
if (state == TileData::State::parsed) {
retain.emplace_front(parent_id);
return true;
}
}
return false;
}
bool Map::updateTiles() {
bool changed = false;
// Figure out what tiles we need to load
int32_t zoom = transform.getZoom();
if (zoom > max_zoom) zoom = max_zoom;
if (zoom < min_zoom) zoom = min_zoom;
int32_t max_covering_zoom = zoom + 1;
if (max_covering_zoom > max_zoom) max_covering_zoom = max_zoom;
int32_t min_covering_zoom = zoom - 10;
if (min_covering_zoom < min_zoom) min_covering_zoom = min_zoom;
int32_t max_dim = pow(2, zoom);
// Map four viewport corners to pixel coordinates
box box = transform.mapCornersToBox(zoom);
// Performs a scanline algorithm search that covers the rectangle of the box
// and sorts them by proximity to the center.
std::forward_list<Tile::ID> required = llmr::covering_tiles(zoom, box, use_raster, (pixel_ratio > 1.0));
// Retain is a list of tiles that we shouldn't delete, even if they are not
// the most ideal tile for the current viewport. This may include tiles like
// parent or child tiles that are *already* loaded.
std::forward_list<Tile::ID> retain(required);
// Add existing child/parent tiles if the actual tile is not yet loaded
for (const Tile::ID& id : required) {
const TileData::State state = addTile(id);
if (state != TileData::State::parsed) {
if (use_raster && (transform.rotating || transform.scaling || transform.panning))
break;
// The tile we require is not yet loaded. Try to find a parent or
// child tile that we already have.
// First, try to find existing child tiles that completely cover the
// missing tile.
bool complete = findLoadedChildren(id, max_covering_zoom, retain);
// Then, if there are no complete child tiles, try to find existing
// parent tiles that completely cover the missing tile.
if (!complete) {
findLoadedParent(id, min_covering_zoom, retain);
}
}
if (state == TileData::State::initial) {
changed = true;
}
for (std::pair<std::string, Source&> pair : sources) {
Source& source = pair.second;
changed = source.update() || changed;
}
// Remove tiles that we definitely don't need, i.e. tiles that are not on
// the required list.
std::forward_list<Tile::ID> retain_data;
tiles.remove_if([&retain, &retain_data, &changed](const Tile & tile) {
bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
if (obsolete) {
changed = true;
} else {
retain_data.push_front(tile.data->id);
}
return obsolete;
});
// Sort tiles by zoom level, front to back.
// We're painting front-to-back, so we want to draw more detailed tiles first
// before filling in other parts with lower zoom levels.
tiles.sort([](const Tile & a, const Tile & b) {
return a.id.z > b.id.z;
});
// Remove all the expired pointers from the list.
tile_data.remove_if([&retain_data](const std::weak_ptr<TileData>& tile_data) {
const std::shared_ptr<TileData> tile = tile_data.lock();
if (!tile) {
return true;
}
bool obsolete = std::find(retain_data.begin(), retain_data.end(), tile->id) == retain_data.end();
if (obsolete) {
tile->cancel();
return true;
} else {
return false;
}
});
return changed;
}
@@ -455,32 +286,40 @@ bool Map::render() {
// First, update all tile matrices with the new transform and render into
// the stencil buffer.
uint8_t i = 1;
// uint8_t i = 1;
painter.prepareClippingMask();
for (Tile& tile : tiles) {
if (tile.data && tile.data->state == TileData::State::parsed) {
// The position matrix.
transform.matrixFor(tile.matrix, tile.id);
matrix::multiply(tile.matrix, painter.projMatrix, tile.matrix);
tile.clip_id = i++;
painter.drawClippingMask(tile.matrix, tile.clip_id, !tile.data->use_raster);
}
}
painter.finishClippingMask();
for (const Tile& tile : tiles) {
if (tile.data && tile.data->state == TileData::State::parsed) {
if (tile.data->use_raster && *tile.data->raster && !tile.data->raster->textured) {
tile.data->raster->setTexturepool(&texturepool);
tile.data->raster->beginFadeInAnimation();
}
if (tile.data->use_raster && tile.data->raster->needsAnimation()) {
tile.data->raster->updateAnimations();
}
painter.render(tile);
}
// for (Tile& tile : tiles) {
// if (tile.data && tile.data->state == TileData::State::parsed) {
// // The position matrix.
// transform.matrixFor(tile.matrix, tile.id);
// matrix::multiply(tile.matrix, painter.projMatrix, tile.matrix);
// tile.clip_id = i++;
// painter.drawClippingMask(tile.matrix, tile.clip_id, !tile.data->use_raster);
// }
// }
for (std::pair<std::string, Source&> pair : sources) {
Source& source = pair.second;
source.render();
}
// painter.finishClippingMask();
// for (const Tile& tile : tiles) {
// if (tile.data && tile.data->state == TileData::State::parsed) {
// if (tile.data->use_raster && *tile.data->raster && !tile.data->raster->textured) {
// tile.data->raster->setTexturepool(&texturepool);
// tile.data->raster->beginFadeInAnimation();
// }
// if (tile.data->use_raster && tile.data->raster->needsAnimation()) {
// tile.data->raster->updateAnimations();
// }
// painter.render(tile);
// }
// }
painter.renderMatte();
return changed || transform.needsAnimation() || painter.needsAnimation();

386
src/map/source.cpp Normal file
View File

@@ -0,0 +1,386 @@
#include <llmr/map/source.hpp>
#include <llmr/map/map.hpp>
#include <llmr/map/transform.hpp>
#include <llmr/renderer/painter.hpp>
#include <llmr/util/constants.hpp>
#include <llmr/util/raster.hpp>
#include <llmr/util/string.hpp>
#include <llmr/util/texturepool.hpp>
#include <llmr/util/vec.hpp>
#include <llmr/geometry/glyph_atlas.hpp>
using namespace llmr;
Source::Source(Map& map, Transform& transform, Painter& painter, Texturepool& texturepool, const char *url, float pixel_ratio, Source::Type type, std::list<uint32_t> zooms, uint32_t tile_size, uint32_t min_zoom, uint32_t max_zoom, bool enabled)
: map(map),
transform(transform),
painter(painter),
texturepool(texturepool),
url(url),
pixel_ratio(pixel_ratio),
type(type),
zooms(zooms),
tile_size(tile_size),
min_zoom(min_zoom),
max_zoom(max_zoom),
enabled(enabled) {
}
bool Source::update() {
return updateTiles();
}
void Source::render() {
if (!enabled) {
return;
}
uint8_t i = 1;
for (Tile& tile : tiles) {
if (tile.data && tile.data->state == TileData::State::parsed) {
// The position matrix.
transform.matrixFor(tile.matrix, tile.id);
matrix::multiply(tile.matrix, painter.projMatrix, tile.matrix);
tile.clip_id = i++;
painter.drawClippingMask(tile.matrix, tile.clip_id, (type != Type::raster));
}
}
painter.finishClippingMask();
for (const Tile& tile : tiles) {
if (tile.data && tile.data->state == TileData::State::parsed) {
if (type == Type::raster && *tile.data->raster && !tile.data->raster->textured) {
tile.data->raster->setTexturepool(&texturepool);
tile.data->raster->beginFadeInAnimation();
}
if (type == Type::raster && tile.data->raster->needsAnimation()) {
tile.data->raster->updateAnimations();
}
painter.render(tile);
}
}
return true;
}
TileData::State Source::hasTile(const Tile::ID& id) {
for (const Tile& tile : tiles) {
if (tile.id == id && tile.data) {
return tile.data->state;
}
}
return TileData::State::invalid;
}
TileData::State Source::addTile(const Tile::ID& id) {
const TileData::State state = hasTile(id);
if (state != TileData::State::invalid) {
return state;
}
tiles.emplace_front(id);
Tile& new_tile = tiles.front();
// We couldn't find the tile in the list. Create a new one.
// Try to find the associated TileData object.
const Tile::ID normalized_id = id.normalized();
auto it = std::find_if(tile_data.begin(), tile_data.end(), [&normalized_id](const std::weak_ptr<TileData>& tile_data) {
return !tile_data.expired() && tile_data.lock()->id == normalized_id;
});
if (it != tile_data.end()) {
// Create a shared_ptr handle. Note that this might be empty!
new_tile.data = it->lock();
}
if (new_tile.data && new_tile.data->state == TileData::State::obsolete) {
// Do not consider the tile if it's already obsolete.
new_tile.data.reset();
}
if (!new_tile.data) {
// If we don't find working tile data, we're just going to load it.
std::string formed_url;
if (type == Source::Type::vector) {
formed_url = util::sprintf(url, id.z, id.x, id.y);
} else {
formed_url = util::sprintf(url, id.z, id.x, id.y, (pixel_ratio > 1.0 ? "@2x" : ""));
}
new_tile.data = std::make_shared<TileData>(normalized_id, map.getStyle(), map.getGlyphAtlas(), formed_url, (type == Source::Type::raster));
new_tile.data->request();
tile_data.push_front(new_tile.data);
}
return new_tile.data->state;
}
/**
* Recursively find children of the given tile that are already loaded.
*
* @param id The tile ID that we should find children for.
* @param maxCoveringZoom The maximum zoom level of children to look for.
* @param retain An object that we add the found tiles to.
*
* @return boolean Whether the children found completely cover the tile.
*/
bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain) {
bool complete = true;
int32_t z = id.z;
auto ids = id.children(z + 1);
for (const Tile::ID& child_id : ids) {
const TileData::State state = hasTile(child_id);
if (state == TileData::State::parsed) {
retain.emplace_front(child_id);
} else {
complete = false;
if (z < maxCoveringZoom) {
// Go further down the hierarchy to find more unloaded children.
findLoadedChildren(child_id, maxCoveringZoom, retain);
}
}
}
return complete;
}
/**
* Find a loaded parent of the given tile.
*
* @param id The tile ID that we should find children for.
* @param minCoveringZoom The minimum zoom level of parents to look for.
* @param retain An object that we add the found tiles to.
*
* @return boolean Whether a parent was found.
*/
bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain) {
for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) {
const Tile::ID parent_id = id.parent(z);
const TileData::State state = hasTile(parent_id);
if (state == TileData::State::parsed) {
retain.emplace_front(parent_id);
return true;
}
}
return false;
}
bool Source::updateTiles() {
bool changed = false;
// Figure out what tiles we need to load
int32_t zoom = map.getZoom();
if (zoom > max_zoom) zoom = max_zoom;
if (zoom < min_zoom) zoom = min_zoom;
int32_t max_covering_zoom = zoom + 1;
if (max_covering_zoom > max_zoom) max_covering_zoom = max_zoom;
int32_t min_covering_zoom = zoom - 10;
if (min_covering_zoom < min_zoom) min_covering_zoom = min_zoom;
int32_t max_dim = pow(2, zoom);
// Map four viewport corners to pixel coordinates
box box = map.cornersToBox(zoom);
// Performs a scanline algorithm search that covers the rectangle of the box
// and sorts them by proximity to the center.
std::forward_list<Tile::ID> required = covering_tiles(zoom, box);
// Retain is a list of tiles that we shouldn't delete, even if they are not
// the most ideal tile for the current viewport. This may include tiles like
// parent or child tiles that are *already* loaded.
std::forward_list<Tile::ID> retain(required);
// Add existing child/parent tiles if the actual tile is not yet loaded
for (const Tile::ID& id : required) {
const TileData::State state = addTile(id);
if (state != TileData::State::parsed) {
// if (use_raster && (transform.rotating || transform.scaling || transform.panning))
// break;
// The tile we require is not yet loaded. Try to find a parent or
// child tile that we already have.
// First, try to find existing child tiles that completely cover the
// missing tile.
bool complete = findLoadedChildren(id, max_covering_zoom, retain);
// Then, if there are no complete child tiles, try to find existing
// parent tiles that completely cover the missing tile.
if (!complete) {
findLoadedParent(id, min_covering_zoom, retain);
}
}
if (state == TileData::State::initial) {
changed = true;
}
}
// Remove tiles that we definitely don't need, i.e. tiles that are not on
// the required list.
std::forward_list<Tile::ID> retain_data;
tiles.remove_if([&retain, &retain_data, &changed](const Tile & tile) {
bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
if (obsolete) {
changed = true;
} else {
retain_data.push_front(tile.data->id);
}
return obsolete;
});
// Sort tiles by zoom level, front to back.
// We're painting front-to-back, so we want to draw more detailed tiles first
// before filling in other parts with lower zoom levels.
tiles.sort([](const Tile & a, const Tile & b) {
return a.id.z > b.id.z;
});
// Remove all the expired pointers from the list.
tile_data.remove_if([&retain_data](const std::weak_ptr<TileData>& tile_data) {
const std::shared_ptr<TileData> tile = tile_data.lock();
if (!tile) {
return true;
}
bool obsolete = std::find(retain_data.begin(), retain_data.end(), tile->id) == retain_data.end();
if (obsolete) {
tile->cancel();
return true;
} else {
return false;
}
});
return changed;
}
void Source::renderTile(const Tile::ID& id) {
// painter.render(tile);
return;
}
// Taken from polymaps src/Layer.js
// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
struct edge {
double x0 = 0, y0 = 0;
double x1 = 0, y1 = 0;
double dx = 0, dy = 0;
edge(double x0, double y0, double x1, double y1, double dx, double dy)
: x0(x0), y0(y0), x1(x1), y1(y1), dx(dx), dy(dy) {}
};
typedef const std::function<void(int32_t, int32_t, int32_t, int32_t)> ScanLine;
// scan-line conversion
edge _edge(const llmr::vec2<double> a, const llmr::vec2<double> b) {
if (a.y > b.y) {
return { b.x, b.y, a.x, a.y, a.x - b.x, a.y - b.y };
} else {
return { a.x, a.y, b.x, b.y, b.x - a.x, b.y - a.y };
}
}
// scan-line conversion
void _scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
double y0 = fmax(ymin, floor(e1.y0)),
y1 = fmin(ymax, ceil(e1.y1));
// sort edges by x-coordinate
if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
std::swap(e0, e1);
}
// scan lines!
double m0 = e0.dx / e0.dy,
m1 = e1.dx / e1.dy,
d0 = e0.dx > 0, // use y + 1 to compute x0
d1 = e1.dx < 0; // use y + 1 to compute x1
for (int32_t y = y0; y < y1; y++) {
double x0 = m0 * fmax(0, fmin(e0.dy, y + d0 - e0.y0)) + e0.x0,
x1 = m1 * fmax(0, fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
scanLine(floor(x1), ceil(x0), y, ymax);
}
}
// scan-line conversion
void _scanTriangle(const llmr::vec2<double> a, const llmr::vec2<double> b, const llmr::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
edge ab = _edge(a, b);
edge bc = _edge(b, c);
edge ca = _edge(c, a);
// sort edges by y-length
if (ab.dy > bc.dy) { std::swap(ab, bc); }
if (ab.dy > ca.dy) { std::swap(ab, ca); }
if (bc.dy > ca.dy) { std::swap(bc, ca); }
// scan span! scan span!
if (ab.dy) _scanSpans(ca, ab, ymin, ymax, scanLine);
if (bc.dy) _scanSpans(ca, bc, ymin, ymax, scanLine);
}
std::forward_list<llmr::Tile::ID> Source::covering_tiles(int32_t zoom, const box& points) {
int32_t dim = pow(2, zoom);
std::forward_list<llmr::Tile::ID> tiles;
Type source_type = type;
uint32_t source_tile_size = tile_size;
double map_zoom = map.getZoom();
float pixel_ratio = map.getPixelRatio();
auto scanLine = [&tiles, zoom, source_type, source_tile_size, map_zoom, pixel_ratio](int32_t x0, int32_t x1, int32_t y, int32_t ymax) {
int32_t x;
if (y >= 0 && y <= ymax) {
for (x = x0; x < x1; x++) {
if (source_type == Type::raster) {
uint32_t offset = (util::tileSize / source_tile_size) - 1;
if (pixel_ratio > 1.0) {
offset++;
}
int32_t search_zoom = map_zoom + offset;
Tile::ID id = Tile::ID(zoom, x, y);
auto ids = id.children(search_zoom);
for (const Tile::ID& child_id : ids) {
tiles.emplace_front(child_id.z, child_id.x, child_id.y);
}
} else {
tiles.emplace_front(zoom, x, y);
}
}
}
};
// Divide the screen up in two triangles and scan each of them:
// \---+
// | \ |
// +---\.
_scanTriangle(points.tl, points.tr, points.br, 0, dim, scanLine);
_scanTriangle(points.br, points.bl, points.tl, 0, dim, scanLine);
const vec2<double>& center = points.center;
tiles.sort([&center](const Tile::ID& a, const Tile::ID& b) {
// Sorts by distance from the box center
return fabs(a.x - center.x) + fabs(a.y - center.y) <
fabs(b.x - center.x) + fabs(b.y - center.y);
});
tiles.unique();
return tiles;
}

View File

@@ -11,11 +11,11 @@
using namespace llmr;
TileData::TileData(Tile::ID id, const Style& style, GlyphAtlas& glyphAtlas, const bool use_raster, const bool use_retina)
TileData::TileData(Tile::ID id, const Style& style, GlyphAtlas& glyphAtlas, const std::string url, const bool is_raster)
: id(id),
use_raster(use_raster),
use_retina(use_retina),
url(url),
state(State::initial),
is_raster(is_raster),
raster(),
style(style),
glyphAtlas(glyphAtlas) {
@@ -38,14 +38,6 @@ const std::string TileData::toString() const {
void TileData::request() {
state = State::loading;
std::string url;
if (use_raster) {
url = util::sprintf(kTileRasterURL, id.z, id.x, id.y, (use_retina ? "@2x" : ""));
} else {
url = util::sprintf(kTileVectorURL, id.z, id.x, id.y);
}
// Note: Somehow this feels slower than the change to request_http()
std::weak_ptr<TileData> weak_tile = shared_from_this();
platform::Request *request = platform::request_http(url, [=](platform::Response& res) {
@@ -78,7 +70,8 @@ bool TileData::parse() {
return false;
}
if (use_raster) {
if (is_raster) {
// raster tiles don't need parsed, just decoded
raster = std::make_shared<Raster>();
raster->load(data);
state = State::parsed;

View File

@@ -272,7 +272,7 @@ double Transform::getAngle() const {
return angle;
}
box Transform::mapCornersToBox(uint32_t z) const {
box Transform::cornersToBox(uint32_t z) const {
const double ref_scale = pow(2, z);
const double angle_sin = sin(-angle);

View File

@@ -1,8 +1,3 @@
#include <llmr/platform/platform.hpp>
const char *llmr::kTileVectorURL = "http://a.gl-api-us-east-1.tilestream.net/v3/mapbox.mapbox-streets-v4/%d/%d/%d.gl.pbf";
const char *llmr::kTileRasterURL = "https://a.tiles.mapbox.com/v3/justin.map-pgygbwdm/%d/%d/%d%s.png256";
const char *llmr::kSpriteURL = "http://mapbox-kkaefer.s3.amazonaws.com/static/sprite";
const int32_t llmr::kTileVectorMaxZoom = 14;
const int32_t llmr::kTileRasterMaxZoom = 21;

View File

@@ -162,7 +162,7 @@ void Painter::render(const Tile& tile) {
matrix = tile.matrix;
glStencilFunc(GL_EQUAL, tile.clip_id, 0xFF);
if (tile.data->use_raster) {
if (tile.data->raster) {
renderRaster(tile.data);
} else {
renderLayers(tile.data, style.layers);