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MapLibreParticleLab/include/llmr/shader/raster_shader.hpp

29 lines
445 B
C++

#ifndef LLMR_RENDERER_SHADER_RASTER
#define LLMR_RENDERER_SHADER_RASTER
#include <llmr/shader/shader.hpp>
namespace llmr {
class RasterShader : public Shader {
public:
RasterShader();
void bind(char *offset);
void setImage(int32_t image);
void setOpacity(float opacity);
private:
int32_t a_pos = -1;
int32_t image = -1;
int32_t u_image = -1;
float opacity = 0.0f;
float u_opacity = 0.0f;
};
}
#endif