#ifndef LLMR_RENDERER_SHADER_RASTER #define LLMR_RENDERER_SHADER_RASTER #include namespace llmr { class RasterShader : public Shader { public: RasterShader(); void bind(char *offset); void setImage(int32_t image); void setOpacity(float opacity); private: int32_t a_pos = -1; int32_t image = -1; int32_t u_image = -1; float opacity = 0.0f; float u_opacity = 0.0f; }; } #endif