Files
MapLibreParticleLab/include/llmr/shader/linejoin_shader.hpp
2014-03-12 15:25:39 +01:00

38 lines
726 B
C++

#ifndef LLMR_SHADER_SHADER_LINEJOIN
#define LLMR_SHADER_SHADER_LINEJOIN
#include <llmr/shader/shader.hpp>
namespace llmr {
class LinejoinShader : public Shader {
public:
LinejoinShader();
void bind(char *offset);
void setColor(const std::array<float, 4>& color);
void setWorld(const std::array<float, 2>& world);
void setLineWidth(const std::array<float, 2>& linewidth);
void setSize(float size);
private:
int32_t a_pos = -1;
std::array<float, 4> color = {{}};
int32_t u_color = -1;
std::array<float, 2> world = {{}};
int32_t u_world = -1;
std::array<float, 2> linewidth = {{}};
int32_t u_linewidth = -1;
float size = 0;
int32_t u_size = -1;
};
}
#endif