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21d7ee11e1cc0cd129f40df5bea2e07bfcc2a9e4
MapLibreParticleLab/src/mbgl
History
John Firebaugh 21d7ee11e1 [core] Rationalize shader names
{layer type}{subtype}Shader
2016-10-06 14:47:58 -07:00
..
actor
[core] Fix ThreadPool race condition (#6388)
2016-09-20 07:48:49 -07:00
algorithm
[core] Convert uses of std::set to std::unordered_set (#6325)
2016-09-19 17:26:25 -07:00
annotation
[android] - do not update marker while creating (#6314)
2016-09-19 18:03:49 -07:00
geometry
[core] Refactor Buffer
2016-10-05 10:52:19 -07:00
gl
[core] Make ElementGroup safer
2016-10-05 10:52:19 -07:00
layout
[core] Make ElementGroup safer
2016-10-05 10:52:19 -07:00
map
[core] Refactor Buffer
2016-10-05 10:52:19 -07:00
platform
[core] Move set/get thread names to platform::
2016-07-16 10:38:42 +03:00
renderer
[core] Rationalize shader names
2016-10-06 14:47:58 -07:00
shader
[core] Rationalize shader names
2016-10-06 14:47:58 -07:00
sprite
[core] remove dependence on gl.h types
2016-09-29 10:17:47 -07:00
storage
[core] LocalFileSource implementation and tests
2016-09-30 14:57:26 +02:00
style
[core] Pre-filter sources based on the layers they contain
2016-10-05 11:12:16 +03:00
text
[core] remove dependence on gl.h types
2016-09-29 10:17:47 -07:00
tile
[core] Refactor Buffer
2016-10-05 10:52:19 -07:00
util
[core] remove Raster object in favor of a more low-level Texture object
2016-10-04 14:00:30 -07:00
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