42 lines
819 B
C++
42 lines
819 B
C++
#ifndef LLMR_SHADER_SHADER_POINT
|
|
#define LLMR_SHADER_SHADER_POINT
|
|
|
|
#include <llmr/shader/shader.hpp>
|
|
|
|
namespace llmr {
|
|
|
|
class PointShader : public Shader {
|
|
public:
|
|
PointShader();
|
|
|
|
void bind(char *offset);
|
|
|
|
void setImage(int32_t image);
|
|
void setColor(const std::array<float, 4>& color);
|
|
void setPointTopLeft(const std::array<float, 2>& point_tl);
|
|
void setPointBottomRight(const std::array<float, 2>& point_br);
|
|
void setSize(float size);
|
|
|
|
private:
|
|
int32_t a_pos = -1;
|
|
|
|
int32_t image = -1;
|
|
int32_t u_image = -1;
|
|
|
|
std::array<float, 4> color = {{}};
|
|
int32_t u_color = -1;
|
|
|
|
std::array<float, 2> point_tl = {{}};
|
|
int32_t u_point_tl = -1;
|
|
|
|
std::array<float, 2> point_br = {{}};
|
|
int32_t u_point_br = -1;
|
|
|
|
float size = 0;
|
|
int32_t u_size = -1;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|