Files
MapLibreParticleLab/platform/ios/CONTRIBUTING.md
2024-06-28 19:59:14 +00:00

147 lines
5.0 KiB
Markdown

# Contributing
## Downloading Source
Download the source and install all submodules if you have not already, by running the following from the root of the repository.
```
git clone --recurse-submodules git@github.com:maplibre/maplibre-native.git
cd maplibre-native
```
## Bazel
[Bazel](https://bazel.build/) is used for building on iOS.
You can generate an Xcode project thanks to [rules_xcodeproj](https://github.com/MobileNativeFoundation/rules_xcodeproj) intergration.
You need to install [bazelisk](https://github.com/bazelbuild/bazelisk), which is a wrapper around Bazel which ensures that the version specified in `.bazelversion` is used.
```
brew install bazelisk
```
### Creating `config.bzl`
Configure Bazel, otherwise the default config will get used.
```
cp platform/darwin/bazel/example_config.bzl platform/darwin/bazel/config.bzl
```
You need to set your `BUNDLE_ID_PREFIX` to be unique (ideally use a domain that you own in reverse domain name notation).
You can keep leave the `APPLE_MOBILE_PROVISIONING_PROFILE_NAME` alone.
Set the Team ID to the Team ID of your Apple Developer Account (paid or unpaid both work). If you do not know your Team ID, go to your [Apple Developer account](https://developer.apple.com/account), log in, and scroll down to find your Team ID.
If you don't already have a developer account, continue this guide and let Xcode generate a provisioning profile for you. You will need to update the Team ID later once a certificate is generated.
## Create the Xcode Project
Run the following commands:
```
bazel run //platform/ios:xcodeproj --@rules_xcodeproj//xcodeproj:extra_common_flags="--//:renderer=metal"
xed platform/ios/MapLibre.xcodeproj
```
Then once in Xcode, click on "MapLibre" on the left, then "App" under Targets, then "Signing & Capabilities" in the tabbed menu.
Confirm that no errors are shown.
<img width="921" alt="image" src="https://github.com/polvi/maplibre-native/assets/649392/a1ef30cb-97fc-429a-acee-194436f3fb8a">
Try to run the example App in the simulator and on a device to confirm your setup works.
> [!IMPORTANT]
> The Bazel configuration files are the source of truth of the build configuration. All changes to the build settings need to be done through Bazel, not in Xcode.
### Troubleshooting Provisioning Profiles
If you get a Python `KeyError` when processing provisioning profiles, you probably have some _really_ old or corrupted profiles.
Have a look through `~/Library/MobileDevice/Provisioning\ Profiles` and remove any expired profiles. Removing all profiles here can also resolve some issues.
## Using Bazel from the Command Line
It is also possible to build and run the test application in a simulator from the command line without opening Xcode.
```
bazel run //platform/ios:App --//:renderer=metal
```
You can also build targets from the command line. For example, if you want to build your own XCFramework, see the 'Build XCFramework' step in the [iOS CI workflow](../../.github/workflows/ios-ci.yml).
## Render Tests
To run the render tests, run the `RenderTest` target from iOS.
When running in a simulator, use
```
# check for 'DataContainer' of the app with `*.maplibre.RenderTestApp` id
xcrun simctl listapps booted
```
to get the data directory of the render test app. This allows you to inspect test results. When adding new tests, the generated expectations and `actual.png` file can be copied into the source directory from here.
## C++ Unit Tests
Run the tests from the `CppUnitTests` target in Xcode to run the C++ Unit Tests on iOS.
## Swift App
There is also an example app built with Swift instead of Objective-C. The target is called `MapLibreApp` and the source code lives in `platform/ios/app-swift`.
## Documentation
We use [DocC](https://www.swift.org/documentation/docc) for documentation. You need to have [aws-cli](https://github.com/aws/aws-cli) installed to download the resources from S3 (see below). Run the following command:
```
aws s3 sync --no-sign-request "s3://maplibre-native/ios-documentation-resources" "platform/ios/MapLibre.docc/Resources"
```
Then, to build the documentation locally, run the following command:
```
platform/ios/scripts/docc.sh preview
```
### Resources
Resources like images should not be checked in but should be uploaded to the [S3 Bucket](https://s3.eu-central-1.amazonaws.com/maplibre-native/index.html#ios-documentation-resources/). You can share a `.zip` with all files that should be added in the PR.
If you want to get direct access you need an AWS account to get permissions to upload files. Create an account and authenticate with aws-cli. Share the account ARN that you can get with
```
aws sts get-caller-identity
```
### Examples
The code samples in the documentation should ideally be compiled on CI so they do not go out of date.
Fence your example code with
```swift
// #-example-code(LineTapMap)
...
// #-end-example-code
```
Prefix your documentation code block with
````md
<!-- include-example(LineTapMap) -->
```swift
...
```
````
Then the code block will be updated when you run:
```sh
node scripts/update-ios-examples.mjs
```