Files
MapLibreParticleLab/src/geometry/text_buffer.cpp
Konstantin Käfer 117078270d add text buffer code
2014-03-14 11:36:10 +01:00

34 lines
1.1 KiB
C++

#include <llmr/geometry/text_buffer.hpp>
#include <llmr/platform/gl.hpp>
#include <llmr/util/math.hpp>
#include <cmath>
using namespace llmr;
const double TextVertexBuffer::angleFactor = 128 / M_PI;
size_t TextVertexBuffer::add(const GlyphPosition& pos) {
size_t idx = index();
void *data = addElement();
int16_t *shorts = static_cast<int16_t *>(data);
shorts[0] = pos.x;
shorts[1] = pos.y;
shorts[2] = round(pos.ox * 64); // use 1/64 pixels for placement
shorts[3] = round(pos.oy * 64);
uint8_t *ubytes = static_cast<uint8_t *>(data);
ubytes[8] = pos.tx / 4;
ubytes[9] = pos.ty / 4;
ubytes[10] = pos.labelminzoom * 10;
ubytes[11] = pos.minzoom * 10; // 1/10 zoom levels: z16 == 160.
ubytes[12] = fmin(pos.maxzoom, 25) * 10; // 1/10 zoom levels: z16 == 160.
ubytes[13] = (int16_t)round(pos.angle * angleFactor) % 256;
ubytes[14] = util::max((int16_t)round(pos.rangefrom * angleFactor), (int16_t)0) % 256;
ubytes[15] = util::min((int16_t)round(pos.rangeto * angleFactor), (int16_t)255) % 256;
return idx;
}