#include #include #include #include using namespace llmr; const double TextVertexBuffer::angleFactor = 128 / M_PI; size_t TextVertexBuffer::add(const GlyphPosition& pos) { size_t idx = index(); void *data = addElement(); int16_t *shorts = static_cast(data); shorts[0] = pos.x; shorts[1] = pos.y; shorts[2] = round(pos.ox * 64); // use 1/64 pixels for placement shorts[3] = round(pos.oy * 64); uint8_t *ubytes = static_cast(data); ubytes[8] = pos.tx / 4; ubytes[9] = pos.ty / 4; ubytes[10] = pos.labelminzoom * 10; ubytes[11] = pos.minzoom * 10; // 1/10 zoom levels: z16 == 160. ubytes[12] = fmin(pos.maxzoom, 25) * 10; // 1/10 zoom levels: z16 == 160. ubytes[13] = (int16_t)round(pos.angle * angleFactor) % 256; ubytes[14] = util::max((int16_t)round(pos.rangefrom * angleFactor), (int16_t)0) % 256; ubytes[15] = util::min((int16_t)round(pos.rangeto * angleFactor), (int16_t)255) % 256; return idx; }