* [core] Add interface to get image from sprite atlas * [tests] Add tests for Map::getImage * [ios, macos] WIP: get MGLImage for name from style * [ios, macos] Fixed -imageForName: Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
#import "UIImage+MGLAdditions.h"
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@implementation UIImage (MGLAdditions)
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- (nullable instancetype)initWithMGLSpriteImage:(const mbgl::SpriteImage *)spriteImage
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{
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std::string png = encodePNG(spriteImage->image);
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NSData *data = [[NSData alloc] initWithBytes:png.data() length:png.size()];
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return [self initWithData:data scale:spriteImage->pixelRatio];
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}
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- (std::unique_ptr<mbgl::SpriteImage>)mgl_spriteImage
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{
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CGImageRef cgImage = self.CGImage;
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size_t width = CGImageGetWidth(cgImage);
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size_t height = CGImageGetHeight(cgImage);
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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mbgl::PremultipliedImage cPremultipliedImage(width, height);
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size_t bytesPerPixel = 4;
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size_t bytesPerRow = bytesPerPixel * width;
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size_t bitsPerComponent = 8;
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CGContextRef context = CGBitmapContextCreate(cPremultipliedImage.data.get(),
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width, height, bitsPerComponent, bytesPerRow,
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colorSpace, kCGImageAlphaPremultipliedLast);
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CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);
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CGContextRelease(context);
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CGColorSpaceRelease(colorSpace);
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return std::make_unique<mbgl::SpriteImage>(std::move(cPremultipliedImage), float(self.scale));
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}
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@end
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