Files
MapLibreParticleLab/include/mbgl/style/layers/particle_validation_layer.hpp
OpenAI Codex 0b076c6d52
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feat: establish android particle field rendering loop
2026-08-31 10:41:12 +08:00

37 lines
1.1 KiB
C++

#pragma once
#include <mbgl/style/layer.hpp>
namespace mbgl {
namespace style {
// VALIDATION ONLY: minimal source-less Core layer for 30-01 architecture validation.
class ParticleValidationLayer final : public Layer {
public:
explicit ParticleValidationLayer(const std::string& layerID);
~ParticleValidationLayer() override;
bool isActive() const;
void setActive(bool);
uint8_t getMaskMode() const;
void setMaskMode(uint8_t);
uint8_t getFixtureMode() const;
void setFixtureMode(uint8_t);
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
private:
explicit ParticleValidationLayer(Immutable<Impl>);
std::optional<conversion::Error> setPropertyInternal(const std::string&, const conversion::Convertible&) override;
StyleProperty getProperty(const std::string&) const override;
Value serialize() const override;
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
Mutable<Layer::Impl> mutableBaseImpl() const override;
};
} // namespace style
} // namespace mbgl