Files
MapLibreParticleLab/src/mbgl/gl/gl.cpp
Mike Morris 6fe621bbef [core] check GL errors in loop
As recommended in https://www.opengl.org/wiki/GLAPI/glGetError

char* -> std::string
2016-09-21 10:33:40 -04:00

297 lines
10 KiB
C++

#include <mbgl/gl/gl.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/platform/log.hpp>
#include <cassert>
#include <iostream>
#include <unordered_map>
#include <mutex>
namespace mbgl {
namespace gl {
ExtensionFunction<void (GLuint array)>
BindVertexArray({
{"GL_ARB_vertex_array_object", "glBindVertexArray"},
{"GL_OES_vertex_array_object", "glBindVertexArrayOES"},
{"GL_APPLE_vertex_array_object", "glBindVertexArrayAPPLE"}
});
ExtensionFunction<void (GLsizei n, const GLuint* arrays)>
DeleteVertexArrays({
{"GL_ARB_vertex_array_object", "glDeleteVertexArrays"},
{"GL_OES_vertex_array_object", "glDeleteVertexArraysOES"},
{"GL_APPLE_vertex_array_object", "glDeleteVertexArraysAPPLE"}
});
ExtensionFunction<void (GLsizei n, GLuint* arrays)>
GenVertexArrays({
{"GL_ARB_vertex_array_object", "glGenVertexArrays"},
{"GL_OES_vertex_array_object", "glGenVertexArraysOES"},
{"GL_APPLE_vertex_array_object", "glGenVertexArraysAPPLE"}
});
std::vector<ExtensionFunctionBase*>& ExtensionFunctionBase::functions() {
static std::vector<ExtensionFunctionBase*> functions;
return functions;
}
static std::once_flag initializeExtensionsOnce;
void InitializeExtensions(glProc (*getProcAddress)(const char *)) {
std::call_once(initializeExtensionsOnce, [getProcAddress] {
const char * extensionsPtr = reinterpret_cast<const char *>(
MBGL_CHECK_ERROR(glGetString(GL_EXTENSIONS)));
if (!extensionsPtr)
return;
const std::string extensions = extensionsPtr;
for (auto fn : ExtensionFunctionBase::functions()) {
for (auto probe : fn->probes) {
if (extensions.find(probe.first) != std::string::npos) {
#ifdef GL_TRACK
fn->foundName = probe.second;
#endif
fn->ptr = getProcAddress(probe.second);
break;
}
}
}
});
}
namespace {
constexpr const char* stringFromError(GLenum err) {
switch (err) {
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
#ifdef GL_TABLE_TOO_LARGE
case GL_TABLE_TOO_LARGE:
return "GL_TABLE_TOO_LARGE";
#endif
#ifdef GL_STACK_OVERFLOW
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
#endif
#ifdef GL_STACK_UNDERFLOW
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
#endif
#ifdef GL_CONTEXT_LOST
case GL_CONTEXT_LOST:
return "GL_CONTEXT_LOST";
#endif
default:
return "GL_UNKNOWN";
}
}
} // namespace
void checkError(const char* cmd, const char* file, int line) {
GLenum err = GL_NO_ERROR;
if ((err = glGetError()) != GL_NO_ERROR) {
std::string message = std::string(cmd) + ": Error " + stringFromError(err);
// Check for further errors
while ((err = glGetError()) != GL_NO_ERROR) {
message += ", ";
message += stringFromError(err);
}
throw Error(message + " at " + file + ":" + util::toString(line));
}
}
} // namespace gl
} // namespace mbgl
#ifdef GL_TRACK
#undef glBindTexture
#undef glDeleteTextures
#undef glTexImage2D
#undef glClear
#undef glShaderSource
#undef glBufferData
#undef glBindBuffer
#undef glDeleteBuffers
#undef glBufferData
static unsigned int currentUsedBytes = 0;
static GLint currentBoundTexture = 0;
static std::unordered_map<GLint, unsigned int> bindingToSizeMap;
static GLuint currentArrayBuffer = 0;
static GLuint currentElementArrayBuffer = 0;
static std::unordered_map<GLint, GLsizeiptr> bufferBindingToSizeMap;
static unsigned int currentUsedBufferBytes = 0;
static unsigned int largestAmountUsedSoFar = 0;
static std::unordered_map<GLuint, GLuint> vertexArrayToArrayBufferMap;
static GLuint currentVertexArray = 0;
static std::mutex gDebugMutex;
namespace mbgl {
namespace gl {
void mbx_trapExtension(const char *) { }
void mbx_trapExtension(const char *, GLint, const char *) { }
void mbx_trapExtension(const char *, GLsizei, GLuint *) { }
void mbx_trapExtension(const char *, GLsizei, const GLuint *) { }
void mbx_trapExtension(const char *, GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) { }
void mbx_trapExtension(const char *, GLenum, GLuint, GLsizei, const GLchar *) { }
void mbx_trapExtension(const char *, GLDEBUGPROC, const void *) { }
void mbx_trapExtension(const char *, GLuint, GLuint, GLuint, GLuint, GLint, const char *, const void*) { }
void mbx_trapExtension(const char *name, GLuint array) {
if(strncasecmp(name, "glBindVertexArray", 17) == 0) {
currentVertexArray = array;
std::cout << name << ": " << array << std::endl;
}
}
}
}
void mbx_glBindBuffer(GLenum target,
GLuint buffer) {
std::unique_lock<std::mutex> lock(gDebugMutex);
if (target == GL_ARRAY_BUFFER) {
currentArrayBuffer = buffer;
if (currentVertexArray != 0) {
if (vertexArrayToArrayBufferMap.find(currentVertexArray) != vertexArrayToArrayBufferMap.end()) {
if (vertexArrayToArrayBufferMap[currentVertexArray] != currentArrayBuffer) {
std::cout << "glBindBuffer: ERROR: You are re-binding a VAO to point to a new array buffer. This is almost certainly unintended." << std::endl;
}
}
std::cout << "glBindBuffer: binding VAO " << currentVertexArray << " to array buffer " << currentArrayBuffer << std::endl;
vertexArrayToArrayBufferMap[currentVertexArray] = currentArrayBuffer;
}
} else if (target == GL_ELEMENT_ARRAY_BUFFER) {
currentElementArrayBuffer = buffer;
}
lock.unlock();
glBindBuffer(target, buffer);
}
void mbx_glDeleteBuffers(GLsizei n,
const GLuint * buffers) {
std::unique_lock<std::mutex> lock(gDebugMutex);
for (int i = 0; i < n; ++i) {
if (bufferBindingToSizeMap.find(buffers[i]) != bufferBindingToSizeMap.end()) {
currentUsedBufferBytes -= bufferBindingToSizeMap[buffers[i]];
std::cout << "GL glDeleteBuffers: " << buffers[i] << " freeing " << bufferBindingToSizeMap[buffers[i]] << " bytes current total " << currentUsedBufferBytes << "\n";
bufferBindingToSizeMap.erase(buffers[i]);
}
}
lock.unlock();
glDeleteBuffers(n, buffers);
}
void mbx_glBufferData(GLenum target,
GLsizeiptr size,
const GLvoid * data,
GLenum usage) {
std::unique_lock<std::mutex> lock(gDebugMutex);
GLuint currentBinding = 0;
if (target == GL_ARRAY_BUFFER) {
currentBinding = currentArrayBuffer;
} else if (target == GL_ELEMENT_ARRAY_BUFFER) {
currentBinding = currentElementArrayBuffer;
}
if (bufferBindingToSizeMap.find(currentBinding) != bufferBindingToSizeMap.end()) {
currentUsedBufferBytes -= bufferBindingToSizeMap[currentBinding];
std::cout << "GL glBufferData: " << currentBinding << " freeing " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << "\n";
}
bufferBindingToSizeMap[currentBinding] = size;
currentUsedBufferBytes += size;
if (currentUsedBufferBytes > largestAmountUsedSoFar) {
largestAmountUsedSoFar = currentUsedBufferBytes;
}
std::cout << "GL glBufferData: " << currentBinding << " using " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << " high water mark " << largestAmountUsedSoFar << "\n";
lock.unlock();
glBufferData(target, size, data, usage);
}
void mbx_glShaderSource(GLuint shader,
GLsizei count,
const GLchar * const *string,
const GLint *length) {
//std::cout << "Calling glShaderSource: " << *string << std::endl;
glShaderSource(shader, count, const_cast<const GLchar **>(string), length);
}
void mbx_glClear(GLbitfield mask) {
//std::cout << "Calling glClear" << std::endl;
glClear(mask);
}
void mbx_glBindTexture( GLenum target,
GLuint texture) {
std::unique_lock<std::mutex> lock(gDebugMutex);
if (target == GL_TEXTURE_2D) {
currentBoundTexture = texture;
}
lock.unlock();
glBindTexture(target, texture);
}
void mbx_glDeleteTextures(GLsizei n,
const GLuint * textures) {
std::unique_lock<std::mutex> lock(gDebugMutex);
for (int i = 0; i < n; ++i) {
if (bindingToSizeMap.find(textures[i]) != bindingToSizeMap.end()) {
std::cout << "GL deleteTexture:" << textures[i] << "freeing " << bindingToSizeMap[textures[i]] << " bytes current total " << currentUsedBytes << "\n";
currentUsedBytes -= bindingToSizeMap[textures[i]];
bindingToSizeMap.erase(textures[i]);
}
}
lock.unlock();
glDeleteTextures(n, textures);
}
void mbx_glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const GLvoid * data) {
std::unique_lock<std::mutex> lock(gDebugMutex);
if (internalformat == GL_RGBA &&
type == GL_UNSIGNED_BYTE) {
if (bindingToSizeMap.find(currentBoundTexture) != bindingToSizeMap.end()) {
currentUsedBytes -= bindingToSizeMap[currentBoundTexture];
std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n";
}
bindingToSizeMap[currentBoundTexture] = width * height * 4;
currentUsedBytes += bindingToSizeMap[currentBoundTexture];
std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n";
}
lock.unlock();
glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
}
#endif