- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#include <mbgl/style/sources/custom_geometry_source.hpp>
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#include <mbgl/style/custom_tile_loader.hpp>
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#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
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#include <mbgl/actor/actor.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/tile/tile_id.hpp>
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#include <tuple>
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#include <map>
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namespace mbgl {
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namespace style {
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CustomGeometrySource::CustomGeometrySource(std::string id,
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const CustomGeometrySource::Options options)
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: Source(makeMutable<CustomGeometrySource::Impl>(std::move(id), options)),
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loader(std::make_unique<Actor<CustomTileLoader>>(Scheduler::GetBackground(), options.fetchTileFunction, options.cancelTileFunction)) {
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}
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CustomGeometrySource::~CustomGeometrySource() = default;
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const CustomGeometrySource::Impl& CustomGeometrySource::impl() const {
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return static_cast<const CustomGeometrySource::Impl&>(*baseImpl);
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}
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void CustomGeometrySource::loadDescription(FileSource&) {
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baseImpl = makeMutable<CustomGeometrySource::Impl>(impl(), loader->self());
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loaded = true;
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}
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void CustomGeometrySource::setTileData(const CanonicalTileID& tileID,
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const GeoJSON& data) {
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loader->self().invoke(&CustomTileLoader::setTileData, tileID, data);
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}
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void CustomGeometrySource::invalidateTile(const CanonicalTileID& tileID) {
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loader->self().invoke(&CustomTileLoader::invalidateTile, tileID);
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}
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void CustomGeometrySource::invalidateRegion(const LatLngBounds& bounds) {
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loader->self().invoke(&CustomTileLoader::invalidateRegion, bounds, impl().getZoomRange());
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}
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} // namespace style
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} // namespace mbgl
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