Thiago Marcos P. Santos 06f1dc48a2 [core] Make the BackgroundScheduler a singleton
- Do not carry it over everywhere as parameter, it is a shared
  instance anyway and the lifecycle is pretty much the app lifecycle
  from the moment we instantiate a map.
- Rename to BackgroundScheduler because it is a Scheduler that will
  do tasks in the background, we don't make assumptions if it is a
  thread pool or a single thread.
- Most importantly, remove the dependency from `core` on `platform`.
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Mapbox GL Native

A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.

The Mapbox GL ecosystem

This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:

SDK Languages Build status
Mapbox GL Native C++14 Circle CI build status Coverage Status
Mapbox Maps SDK for Android Java Circle CI build status
Mapbox Maps SDK for iOS Objective-C or Swift Circle CI build status
Mapbox Maps SDK for macOS Objective-C, Swift, or AppleScript Circle CI build status
node-mapbox-gl-native Node.js Circle CI build status
Mapbox Maps SDK for Qt C++03 Circle CI build status AppVeyor CI build status

Additional Mapbox GL Native–based libraries for hybrid applications are developed outside of this repository. If your platform or hybrid application framework isn’t listed there, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.

License

Mapbox GL Native is licensed under the 3-Clause BSD license. The licenses of its dependencies are tracked via FOSSA:

FOSSA Status

Description
No description provided
Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%