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MapLibreParticleLab/platform/darwin/mbgl/gl/gl_impl.hpp
Thiago Marcos P. Santos 9d87dc8cf1 [core] Make the OpenGL implementation platform specific
Split the headers, so each platform includes the most appropriated
header.
2017-10-25 18:08:28 +03:00

17 lines
394 B
C++

#pragma once
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#elif TARGET_OS_MAC
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#error Unsupported Apple platform
#endif