("By default, a variant default-constructs its first bounded type..")
An OpenGL renderer for Mapbox vector tiles, implemented in C++, targeting iOS & OS X.
Build instructions
OS X
Install boost, libpng, and glfw3:
brew install boost libpng
brew install homebrew/versions/glfw3
Then configure the project:
./configure --boost=`brew --prefix` --glfw3=`brew --prefix` --png=`brew --prefix`
See all the options by calling ./configure --help
$ ./configure --help
Usage: configure [options]
Options:
-h, --help show this help message and exit
--debug Also build debug build
--boost=BOOST_ROOT Path to boost (defaults to /usr/local)
--glfw3=GLFW3 Path to gflw3 (defaults to using pkg-config)
--png=PNG Path to png (defaults to using pkg-config)
--png-includes=PNG_INCLUDES
Path to png includes
--png-libpath=PNG_LIBPATH
Path to png libs
Then you can build the OS X app with make:
make app
Or generate a dual iOS/OS X-compatible Xcode project for libllmr to include as a subproject:
make xcode # then open llmr.xcodeproj
iOS
Install boost:
brew install boost
Because libpng isn't included in the iOS SDK, you will need to build a cross-architecture version yourself. Run ./ios/setup_libpng.sh, which is derived from Mapnik's cross-architecture build scripts. This will also run ./configure.
Then you can build the iOS app with make:
make iapp
Consider sudo npm install -g ios-sim for auto-launching the simulator, but it can be tricky and it's better to run on an ARM-based device anyway. To do this, open ./ios/llmr-app.xcodeproj in Xcode, then build and run on the simulator or a device yourself.
Ubuntu
Ensure you have git and other build essentials:
sudo apt-get install git cmake make pkg-config
Install a -std=c++11 capable compiler
sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-4.8 g++-4.8
Install boost (we only need headers):
sudo apt-get install libboost-dev
Install libpng-dev:
sudo apt-get install libpng-dev
Install glfw3 dependencies:
sudo apt-get install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev
Install glfw3:
git clone https://github.com/glfw/glfw.git
cd glfw
mkdir build
cd build
cmake ../ -DCMAKE_C_COMPILER_ENV_VAR=gcc-4.8
make
sudo make install
cd ../../
Build libllmr:
git clone git@github.com:mapbox/llmr-native.git
cd llmr-native
export CXX="g++-4.8"
./configure
make
Note: build will not compile until https://github.com/mapbox/llmr-native/issues/26 is fixed.
Style protobuf
We're encoding the styling information as a protocol buffer, according to proto/style.proto. The reason for doing so is that we don't have to ship with a JSON/yaml parser. To test the conversion script, run
bin/convert-style.js | protoc --decode=style proto/style.proto
You should see a nicely formatted hierarchical output of the converted style.
To update the included default style, use
bin/convert-style.js > resources/style.pbf && bin/build-style.js
Usage
Desktop
- Press 'R' to reset the transform
- Press 'N' to reset north
- Press Tab to toggle debug information
- Press Esc to quit
Mobile
- Pan to move
- Pinch to zoom
- Use two fingers to rotate
- Double-tap to zoom in one level
- Two-finger single-tap to zoom out one level
- Long-press to reset north
- Two-finger long press to reset the transform
- Three-finger long press to toggle debug information