When converting a constant NSExpression to an mbgl::Value, turn an NSColor or UIColor into an std::string containing a CSS color string. This allows developers to set an attribute of an MGLFeature to an NSColor or UIColor (rather than a CSS color string, which would be foreign), then use it in an MGLStyleFunction with identity interpolation.
Avoid canceling transitions (and triggering preexisting completion handlers) until we get a chance to ensure that a new transition really does have to begin. Consistently avoid mbgl transitions for redundant camera changes. Upon bailing, schedule the completion handler to run asynchronously on a delay equivalent to the requested animation duration.
Added a “functional” equality method to MGLMapCamera that avoids trivial differences.
Fixed invocations of XCTAssertEqualWithAccuracy() that incorrectly expressed the accuracy as a number of digits rather than a scalar tolerance.
This updates the circle paint check to pass if the circle stroke is
visible but:
* The circle color is clear
* The circle is transparent
* The circle has a radius of 0
Previously, a transparent circle or a circle with a radius of 0 would
cause the layer to be passed up even if the circle stroke color had a
non zero alpha.
Override `insertText:`
- send all `keyDown:` events to `interpretKeyEvents:` method;
- in `insertText:` method check for the text to be sent and
adjust zoom level if needed;
This leverages the work already happening in `mbgl::style::conversion` to convert style functions from style-spec definitions into `mbgl::style::{Camera,Source,Composite}Function`s. In particular, this allows the conversions system to handle the differing typing requirements based on whether the output type of the style function is interpolatable or non-interpolatable.
Need highp precision for gamma values on mobile devices. lowp triggers aliasing artifacts at larger font sizes.
Note that this change is a hand-edit to the generated shader sources, rather than pulling https://github.com/mapbox/mapbox-gl-js/pull/4275 and running the generator script. The reason for that is that the upstream shader now assumes support for DDS properties that gl-native does not yet support. Once that support lands in gl-native, we can regenerate the shader source.
* [android] [auto] Update properties to version 5.0.0-beta.1 in preparation for build.
* [android] remove unnecessary files
* update CHANGELOG.md
* revert version number to 5.0.0-SNAPSHOT
* fixed small typo
Provide Image::copy, which handles copying rectangles from a source to a destination, with thorough bounds checking.
Also fixes an indexing error in SpriteAtlas, where the top row of pixels in a wrapped image was copied from the wrong source row.
Round double-tap and two-finger tap zoom gestures to the nearest integer zoom level. This has the benefits for raster tiles, as well as styles with zoom-based functions.
This results in a wider possible zoom range — ~0.5-1.5:
Old: z4.6 → z5.6 (+1.0), z4.4 → z5.4 (+1.0)
New: z4.6 → z6.0 (+1.4), z4.4 → z5.0 (+0.6)