Commit Graph

17 Commits

Author SHA1 Message Date
Mikhail Pozdnyakov
ebd87a5442 [core, android, darwin] Move layer factories to separate files 2018-12-10 18:20:32 +02:00
Mikhail Pozdnyakov
92352de87d [core] layermanager folder
Move `LayerManager` and `LayerFactory` abstract classes to a dedicated folder.
2018-11-30 19:09:17 +02:00
Mikhail Pozdnyakov
361982fef8 [core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Mikhail Pozdnyakov
33818233cf [core][android] Introduce mbgl::style::LayerTypeInfo
The `LayerTypeInfo` contains static meta data about certain layer type.

Each layer module should have a single immutable `LayerTypeInfo` instance
for the represented layer type. Both `LayerImpl` and `LayerFactory` from the
module always refer to the same `LayerTypeInfo` instance, so address of this
instance can be used as a layer module Id during the process life time.
2018-11-15 18:32:31 +02:00
Mikhail Pozdnyakov
5a70f2b150 noexcept specifier for layer factory methods 2018-11-07 16:34:20 +02:00
Mikhail Pozdnyakov
ffdeef3a26 Refer corresponding LayerFactory instance from the Layer::Impl 2018-11-07 16:34:20 +02:00
Mikhail Pozdnyakov
7a9461a8d4 Consolidate style::Layer properties API
The `style::Layer` class now exposes all the properties contained at `style::LayerImpl`.
This allowed to drop `style::Layer::accept()` method usage, avoid the repeated generated code
and thus save some binary size.

This patch is a part of the layers modularization effort.
2018-10-25 22:42:43 +03:00
John Firebaugh
b2f60a4bf2 [core] Eliminate setProperty & co. 2018-08-13 12:39:44 -07:00
Asheem Mamoowala
dc495e1c9d [core] Add Projection matrix to CustomLayerRenderParameters to transform web mercator world coordinates to GL coordinates. 2018-04-05 18:04:25 -07:00
Asheem Mamoowala
099fcc3b3c Use a host interface for CustomLayer instead of function pointers (#11553)
Use a host interface for CustomLayer instead of function pointers

Co-authored-by: Julian Rex <julian.rex@mapbox.com>
2018-04-02 16:15:25 -07:00
Ivo van Dongen
97a010cc9b [core] custom layer - add contextLost callback
- optional callback method that can be used to do cleanup when the context has been lost before re-initialisation
2017-09-22 23:33:56 +03:00
John Firebaugh
c2a5894f2d [core] Immutable Impls 2017-05-12 11:26:27 -07:00
John Firebaugh
841da960bc [node] Work around a link error on macOS release builds (#8409) 2017-03-15 08:39:21 -07:00
Ansis Brammanis
38b5cb0c77 [core, ios] replace altitude with fov
ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19

`altitude` was a terribly-named variable that was used to indirectly
control the fov. This should eliminate some confusion.

`altitude` was equivalent to `cameraToCenterDistance / height`
2016-12-21 15:46:36 -08:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Konstantin Käfer
e6bcbdd5d3 [core] set correct depth values for CustomLayer so compositing works 2016-08-22 18:32:12 +02:00
John Firebaugh
c902f9098b [core] Rationalize naming for style-related code 2016-06-02 14:51:39 -07:00