John Firebaugh
f7f89cb44a
[build] make clean shouldn't delete Xcode projects
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Fixes #2493
2016-02-19 17:13:50 -08:00
John Firebaugh
a27c9a4680
[build] Remove obsolete directories from make clean
2016-02-19 17:13:50 -08:00
Brad Leege
9d3cc6f647
[android] #3889 - Adding detection of Scroll / Pan for DragEnd analytic
2016-02-19 12:40:08 -06:00
Brad Leege
5ef166269a
[android] #3889 - Adding Pitch Start
2016-02-19 12:40:08 -06:00
Brad Leege
6d8befe401
[android] #3889 - Adding Rotation Start.
2016-02-19 12:40:08 -06:00
Brad Leege
5e5c7ed71f
[android] #3889 - Adding Pinch Start. Refactoring trackGestureEvent to accept raw x and y coordinates.
2016-02-19 12:40:08 -06:00
Brad Leege
d9216f9831
[android] #3889 - Adding Pan Start / Fling event
2016-02-19 12:40:08 -06:00
Brad Leege
e0df0971cb
[android] #3889 - Adding Quick Zoom event
2016-02-19 12:40:08 -06:00
Brad Leege
92c5a05f59
[android] #3889 - Adding Double Tap and Two Finger Tap gesture tracking
2016-02-19 12:40:08 -06:00
Brad Leege
425d718e42
[android] #3889 - Building trackGestureEvent() method and using it initially for Single Tap gesture
2016-02-19 12:40:07 -06:00
John Firebaugh
e4b2ea0982
[ios, osx] Don't delete a mutex with an active lock
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The lock is in place to enforce that `async` is not accessed if the request has been, cancelled. Therefore it's not necessary to hold the lock beyond setting cancelled to true, and in fact it's unsafe to so: if this is the last remaining shared reference, `delete this` will destroy the mutex. If the lock was held, it would then be orphaned.
2016-02-19 10:11:27 -08:00
Bruno de Oliveira Abinader
6792d78952
[tests] Use ENABLE_COVERAGE=1 envvar to enable coverage
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This detaches coverage data collection from typical debug build.
2016-02-19 17:40:30 +02:00
Tobrun
6a2d910ccd
[android] #4040 - disable resource prefix
2016-02-19 15:53:18 +01:00
Tom MacWright
d697028029
Hit missed lines in equality tests
2016-02-19 15:26:44 +01:00
Tobrun
9ec0103431
[android] #4018 - migrated max/min zoom to UiSettings + added tests + update sample app
2016-02-19 15:24:16 +01:00
Tobrun
27ed15c18c
[android] #4017 - update unit test for MapboxMap
2016-02-19 15:22:56 +01:00
Tobrun
f2299c30c3
[android] #4015 - added unit test for CameraPosition
2016-02-19 15:21:35 +01:00
Jason Wray
21ce6fbdf9
[osx] Set default polyline and polygon color to the selected menu item color
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Fixes #3927
2016-02-18 19:27:49 -05:00
Jason Wray
390057b569
[ios] Set default polyline and polygon color to the map view tint color
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Fixes #3927
2016-02-18 19:23:15 -05:00
John Firebaugh
9c26f06318
[core] Thread GLObjectStore through to Holder objects
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This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called.
With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
2016-02-18 15:15:24 -08:00
John Firebaugh
7b39ce9521
[core] Remove ThreadContext::getFileSource; instead thread FileSource through
2016-02-18 15:15:24 -08:00
John Firebaugh
d5eb5240f8
Revert "[gl] Updated CustomLayer tests"
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These tests are intended to reflect how someone using the custom layer feature might actually write their callbacks. Therefore the callbacks should not use mbgl-specific classes.
This reverts commit 69112a2a09 .
2016-02-18 15:15:24 -08:00
Minh Nguyễn
a57a88a038
[ios] Clarified manual installation instructions
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People are used to dragging frameworks into the Linked Frameworks and Libraries section, but the SDK only works when embedded inside the application.
Fixes #4011 .
2016-02-18 13:26:54 -08:00
Minh Nguyễn
87f28f3f44
[osx] Typo in readme
2016-02-18 10:46:01 -08:00
Brad Leege
fd96b3e1c7
[android] #3119 - Updating mapbox_access_token Name in developer-config.xml
2016-02-18 12:14:11 -06:00
Brad Leege
e2bbfc19c5
[android] #3119 - Updating mapbox_access_token Name in developer-config.xml
2016-02-18 12:12:42 -06:00
Brad Leege
09cac18420
[android] #3897 - Refactoring check that determines when to send turnstile event
2016-02-18 11:23:34 -06:00
Brad Leege
5497973bd7
[android] #3897 - Updating TestApp versionCode and versionName to make testing easier to spot
2016-02-18 11:23:34 -06:00
Brad Leege
43f8e6f1a7
[android] #3897 - Changing initial flush delay time to 10 seconds
2016-02-18 11:23:34 -06:00
Brad Leege
7c1cef45e3
[android] #3897 - Initial Map Load event
2016-02-18 11:23:34 -06:00
Brad Leege
5da1e2bc7d
[android] #3897 - Initial Turnstile event with when to push logic infrastructure
2016-02-18 11:23:33 -06:00
Tobrun
e4fa1816a7
[android] #4009 - add tests for tracking settings, optimise architecture to make it testable through unit tests
2016-02-18 16:06:10 +01:00
Bruno de Oliveira Abinader
dd7bbc024a
[tests] Fix 'linux' debug build on OSX
2016-02-18 17:02:08 +02:00
Bruno de Oliveira Abinader
cdfe4e46aa
[tests] Added coverage report target 'check'
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Issuing 'make check' now collects unit tests coverage data and generates
a report in HTML.
2016-02-18 15:01:58 +02:00
Bruno de Oliveira Abinader
ec97264431
[osx] Enable coverage support for debug build
2016-02-18 15:01:58 +02:00
Bruno de Oliveira Abinader
d5da86b098
[linux] Enable coverage support for debug build
2016-02-18 15:01:58 +02:00
Bruno de Oliveira Abinader
d900e7a9a3
[tests] Bumped KIF hash
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Commit 766ff59663f19222993ed32e5be36894bcb6949d removes a generated
.gcda file that prevents proper lcov usage.
2016-02-18 15:01:58 +02:00
Tobrun
1180df00f2
[android] #4007 - improve coverage geometry package
2016-02-18 13:32:41 +01:00
Bruno de Oliveira Abinader
dcbdfde932
[core] Use RVO in PremultipliedImage::decodeJPEG
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
3762dcfb82
[gl] Refactor texture pool cleanup
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Texture pool now allocates a block of 64 textures per time. Each block
contains a TextureObject which handles GL object lifetime. Blocks can be
added or removed according to the following rules:
1. If pool is empty, created a new block upon first call (lazy load);
2. Iterate blocks to find an available texture ID:
- If found, remove that from the list of available IDs for that block
and return its ID.
- Othewise, allocate a new block and grab an available ID from that.
3. When releasing a texture ID, check if the associated block is free.
If no IDs are currently in use, then abandon its TextureObject and
remove the block from the pool.
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
69112a2a09
[gl] Updated CustomLayer tests
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
93cfca4d4e
[gl] Added mbgl::gl::VAOHolder
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
124173080f
[gl] Added mbgl::gl::Texture{,Pool}Holder
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
3397398c1f
[gl] Added mbgl::gl::BufferHolder
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
a503233d1c
[gl] Added mbgl::gl::ShaderHolder
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
69fa8fe3c0
[gl] Added mbgl::gl::ProgramHolder
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
bfafc360a7
[gl] Moved TexturePool to gl namespace
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
1336e3e30f
[gl] Moved GLObjectStore to gl namespace
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
47d6099242
[gl] Use Buffer::getID() whenever possible
2016-02-18 13:27:35 +02:00
Bruno de Oliveira Abinader
0386dc7a4e
[gl] Use Shader::getID() whenever possible
2016-02-18 13:27:35 +02:00