Commit Graph

8 Commits

Author SHA1 Message Date
Konstantin Käfer
f659aa4eda [core] make sure tiles are not treated as complete until all worker operations completed
Previously, when we started a worker operation that eventually throws an exception (e.g. due to the tile not being parseable), and then enqueue another worker operation while the first one is processing, we treated the worker as idle once the first operation's error callback fired, even though the second operation was still in progress. Due to our use of coalescing, I was unable to come up with a reliable test since we'd need to reproduce the behavior described above, which is timing dependent.
2017-09-21 12:20:54 +02:00
Asheem Mamoowala
8ae7010546 [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending 2017-07-17 12:20:03 -07:00
Asheem Mamoowala
84e39611a0 [core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
Konstantin Käfer
9ffbfdc7b9 [core] don't treat empty raster tiles as "DataAvailability::All" 2017-02-22 22:28:29 +01:00
John Firebaugh
65c28deefe [core] Update gl-js for shader change 2016-12-23 10:49:51 -08:00
John Firebaugh
31be5d3c3a [core] Tiles that error on load are not renderable 2016-10-05 10:26:04 -07:00
Konstantin Käfer
07315711d6 [core] remove Raster object in favor of a more low-level Texture object 2016-10-04 14:00:30 -07:00
John Firebaugh
41bbd4e4f7 [core] Use an actor model for tile worker concurrency 2016-09-16 12:01:06 -07:00