Files
MapLibreParticleLab/src/mbgl/tile/raster_tile_worker.cpp

27 lines
767 B
C++

#include <mbgl/tile/raster_tile_worker.hpp>
#include <mbgl/tile/raster_tile.hpp>
#include <mbgl/renderer/raster_bucket.cpp>
#include <mbgl/actor/actor.hpp>
namespace mbgl {
RasterTileWorker::RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile> parent_)
: parent(std::move(parent_)) {
}
void RasterTileWorker::parse(std::shared_ptr<const std::string> data) {
if (!data) {
parent.invoke(&RasterTile::onParsed, nullptr); // No data; empty tile.
return;
}
try {
auto bucket = std::make_unique<RasterBucket>(decodeImage(*data));
parent.invoke(&RasterTile::onParsed, std::move(bucket));
} catch (...) {
parent.invoke(&RasterTile::setError, std::current_exception());
}
}
} // namespace mbgl