John Firebaugh
385fbe6a07
[all] Upgrade to boost 1.62.0
2016-12-05 08:31:00 -08:00
Konstantin Käfer
e76de05402
[build] move logging to util
2016-11-22 20:58:51 +01:00
Konstantin Käfer
117863f111
[build] move headless rendering files to platform/default
2016-11-22 20:58:51 +01:00
Konstantin Käfer
3bc79e316e
[build] move default ThreadPool implementation to platform/default
2016-11-22 20:58:51 +01:00
Bruno de Oliveira Abinader
0ef52d7f7c
[build] Added EGL & GLX CI builds
2016-11-17 01:01:15 +01:00
Tiago Vignatti
32b6f2fa03
[linux] Implement EGL headless backend
...
Original author: Tiago Vignatti <tvignatti@gmail.com >
Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.
In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:
$ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test
v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
2016-11-17 01:01:15 +01:00
Bruno de Oliveira Abinader
8e99ae44dd
[build] Use mesa-13.0.0-glx in CI builds
2016-11-08 18:02:38 +02:00
Bruno de Oliveira Abinader
297c303e88
[core] Refactor HeadlessDisplay
2016-11-08 18:02:38 +02:00
Bruno de Oliveira Abinader
48a082a91b
[linux] Use OSMesa when running Node tests
2016-11-04 18:43:08 +02:00
Bruno de Oliveira Abinader
e66cc2e583
[linux] Added OSMesa headless backend
2016-11-04 18:43:08 +02:00
Konstantin Käfer
a4d259c33f
[core] move gl::Context to Backend and refactor View
2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694
[core] separate Backend from View for headless rendering
2016-10-25 13:52:36 -07:00
Mike Morris
817c26111a
[core] [node] pass thread pool impl to Map constructor
...
Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Thiago Marcos P. Santos
5829c0dbc6
[build] Re-add benchmark tests to the buildsystem
...
Probably lost on the cmake migration
2016-10-05 11:12:16 +03:00
Ivo van Dongen
1c11aeb48a
[android][ios][macos][linux][qt] included default LocalFileSource
2016-09-30 14:57:26 +02:00
Konstantin Käfer
a8032b5c6a
[build] upgrade dependencies
...
libuv 1.7.5 => 1.9.1
libjpeg-turbo 1.4.2 => 1.5.0
libpng 1.6.20 => 1.6.25
libzip 0.11.2 => 1.1.3
nunicode 1.6 => 1.7.1
2016-09-20 16:39:02 +02:00
Konstantin Käfer
1014a503a2
[build] Upgrade GLFW to 3.2.1, SQLite to 3.14.2 and libwebp to 0.5.1
2016-09-19 14:38:47 +02:00
Konstantin Käfer
95b6d48b71
[build] use cmake script bundled with Mason
2016-08-05 11:42:22 +02:00
Konstantin Käfer
692fe1f3ff
[build] switch to CMake
...
This is very much a work in progress.
2016-08-05 11:42:22 +02:00