- Makes the use of apostrophes in the iOS SDK documentation consistent by converting “dumb” `'` into smart `’`.
- Adds ticks around class/property names/values.
- Breaks lines at 80 characters.
Our release builds for device (with lipoed simulator binary) create
a dSYM files for both the device and simulator. However the script
only copied the device dSYM file to the output location.
This adds a step to lipo together both the device and simulator dSYM files.
Mapbox.framework.dSYM now holds armv7 and arm64 slices.
Added a property to MGLOfflineStorage that indicates the disk space occupied by all cached and offline resources.
Fixes#5580.
Cherry-picked from 1bc4f0e027.
* [ios] fixes#3697 compass, logo and attribution now respects mapview's content inset
* [ios] fixed a bug which added duplicated constraints instead of updating
* [ios] layout guides are already taken into account in contentInset
Long pressing drops pins again. The minimum press duration has been extended to a second to avoid preempting the built-in gesture for draggable annotations.
* [ios] fixes#4536 include podspec for static framework
* [ios] removed excessive frameworks, libraries and flags from the static podspec
* [ios] cleaned up the podspec
An attempt to better surface relevant information. Includes slight cleanups of inline documentation.
- Demotes MGLMapDebugMaskOptions to "Other Enums”.
- Demotes MGLMapViewDecelerationRate* and MGLStyleDefaultVersion to "Other Constants”.
- Demotes MGLOfflinePack's less significant global types.
- Demotes MGLAnnotationVerticalAlignment and documents its usage caveat.
- Demotes MGLAnnotationViewDragState and removes extra asterisk.
- Adds note to `MGLUserTrackingMode` about usage with `MGLMapView.userTrackingMode`.
- MGLAccountManager is currently only used for access tokens.
- Adds missing closing bracket.
* [core] Quadkey tokens in tile URL templates
Fixes#5485.
* [core] WMS tokens in tile URL templates
Fixes#822.
* [macos] Added WMS debug style
Added a style to the macosapp resource bundle that can be used to test WMS support. To use it, zoom in to somewhere in New Jersey, then go to View ‣ Custom Style and enter “wms.json”.
We cannot guarantee that the offline/ambient tile cache (cache.db) will be created in a timely manner, so it's safer to set the backup exclusion key on its containing directory.
But, because we placed cache.db in the base of the app's Application Support directory (where backups are expected to be allowed), we need to move cache.db into a directory that we control and can exclude from backups with impunity.
This is an amalgam of https://github.com/mapbox/mapbox-gl-native/pull/5578 (directory exclusion) and https://github.com/mapbox/mapbox-gl-native/pull/5585 (refactored URL methods, but without the new database size method).
Also:
* Prefix mapbox subdirectory with dot, for extra safety
* Update changelog entry with new ticket, less speculation
* [core] geometry.hpp 0.8.0
* geojsonvt @ 6.0.0
* Update platform deps, build scripts
* Perf optimizations/cleanup
* Rebase in geometry@080
* D.R.Y. etc
* Ensure fill annotation geometries have closed rings.
* Optimizations
* Update to geojsonvt @ 6.1.0 for clean handoff between geojson parsing and geojsonvt
* Apply close multi/poly geoms for line annotations as well
In https://github.com/mapbox/mapbox-gl-native/commit/f791eb32b9 we simplified the package
script and intended to remove support for building the SDK without
Bitcode support. The intention was to use the ENABLE_BITCODE project
setting to do this and remove the control of that variable in the
script. However, since we use `xcodebuild build` this only uses
bitcode `marker` by default and causes a failure when an app that uses
the Mapbox SDK is archived.
This adds the `BITCODE_GENERATION_MODE` and `bitcode` value to the
necessary iOS SDK and mbgl and platform targets. If the SDK is compiled
with these flags set, it will be successfully processed in the bitcode
phase in an app archive operation.
This also removes the `BITCODE` flag from the Makefile since the
intention is to not support building the SDK without bitcode support
and the presence of that option might be confusing.
* [ios] #3979 wip gzip telemetry events
* [ios] expose compression from core instead of adding a new dependency
* [ios] #3979 Exposed decompress from mbgl and added a test case
* [ios] #3979 cleanup
* [ios] #3979 cleaned up test case
* [ios] #3979 cleanup
* [ios] #3979 gzip -> deflate
We don’t normally want an annotation view to animate its position, because that makes the view appear to lag behind the map. But when the annotation view moves due to the underlying annotation model object moving, the developer may want exactly that effect.
This change continues to disable the default implicit bounds (and now position) animation. It also groups the view updates in -updateAnnotationViews in a transaction that disables animation actions, to improve perceived performance with a large number of annotations. However, when the annotation model object changes, we move the annotation view outside of that transaction to allow the developer to opt into animation.
If the developer moreover wants the annotation view to animate even due to the viewport changing, they can override -setCenter: to use a UIView animation block.
Fixes#5230.
Always reposition the annotation view using the standard -setCenter: setter, fixing KVO compliance for the center key path and making the view behave more like a normal view. -setCenter: updates the transform by side effect, and it always starts from the identity transform to avoid surprises. To apply a custom transform on an annotation view, make sure to apply it in -mapView:didFinishLoadingFrame:fullyRendered: based on the existing transform.