[ios] Streamlined package.sh

Halved the number of xcodebuild invocations, using a new scheme to string the dynamic and static builds together in each invocation. Removed unnecessary build flag overrides like ARCHS.

Removed support for building the SDK without Bitcode support via an environment variable. If you need to build without Bitcode support, set the ENABLE_BITCODE build setting in the project editor for the relevant Xcode target.
This commit is contained in:
Minh Nguyễn
2016-04-14 10:18:14 -07:00
committed by Minh Nguyễn
parent b3be8ee8f7
commit f791eb32b9
2 changed files with 122 additions and 53 deletions

View File

@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0730"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA8847D11CBAF91600AB86E3"
BuildableName = "Mapbox.framework"
BlueprintName = "dynamic"
ReferencedContainer = "container:ios.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DAA4E4121CBB71D400178DFB"
BuildableName = "libMapbox.a"
BlueprintName = "static"
ReferencedContainer = "container:ios.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA8847D11CBAF91600AB86E3"
BuildableName = "Mapbox.framework"
BlueprintName = "dynamic"
ReferencedContainer = "container:ios.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA8847D11CBAF91600AB86E3"
BuildableName = "Mapbox.framework"
BlueprintName = "dynamic"
ReferencedContainer = "container:ios.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA8847D11CBAF91600AB86E3"
BuildableName = "Mapbox.framework"
BlueprintName = "dynamic"
ReferencedContainer = "container:ios.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -9,7 +9,6 @@ OUTPUT=build/ios/pkg
BUILDTYPE=${BUILDTYPE:-Release}
BUILD_FOR_DEVICE=${BUILD_DEVICE:-true}
ENABLE_BITCODE=${BITCODE:-YES}
GCC_GENERATE_DEBUGGING_SYMBOLS=${SYMBOLS:-YES}
BUILD_DYNAMIC=true
@@ -47,7 +46,7 @@ if [[ ${BUILD_FOR_DEVICE} == true ]]; then
fi
IOS_SDK_VERSION=`xcrun --sdk ${SDK} --show-sdk-version`
echo "Configuring ${FORMAT:-dynamic and static} ${BUILDTYPE} framework for ${SDK}; symbols: ${GCC_GENERATE_DEBUGGING_SYMBOLS}; Bitcode: ${ENABLE_BITCODE}; Mapbox.bundle: ${BUNDLE_RESOURCES} bundle.outside: ${PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK}"
echo "Configuring ${FORMAT:-dynamic and static} ${BUILDTYPE} framework for ${SDK}; symbols: ${GCC_GENERATE_DEBUGGING_SYMBOLS}; Mapbox.bundle: ${BUNDLE_RESOURCES} bundle.outside: ${PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK}"
function step { >&2 echo -e "\033[1m\033[36m* $@\033[0m"; }
function finish { >&2 echo -en "\033[0m"; }
@@ -62,7 +61,6 @@ if [[ ${BUILD_DYNAMIC} == true ]]; then
mkdir -p "${OUTPUT}"/dynamic
fi
step "Recording library version…"
VERSION="${OUTPUT}"/version.txt
echo -n "https://github.com/mapbox/mapbox-gl-native/commit/" > ${VERSION}
@@ -74,64 +72,32 @@ echo ${HASH} >> ${VERSION}
PROJ_VERSION=$(git rev-list --count HEAD)
if [[ "${BUILD_FOR_DEVICE}" == true ]]; then
if [[ ${BUILD_STATIC} == true ]]; then
step "Building intermediate static libraries for iOS devices (build ${PROJ_VERSION})…"
xcodebuild -sdk iphoneos${IOS_SDK_VERSION} \
ARCHS="arm64 armv7 armv7s" \
ONLY_ACTIVE_ARCH=NO \
GCC_GENERATE_DEBUGGING_SYMBOLS=${GCC_GENERATE_DEBUGGING_SYMBOLS} \
ENABLE_BITCODE=${ENABLE_BITCODE} \
DEPLOYMENT_POSTPROCESSING=YES \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGN_IDENTITY= \
-workspace ./platform/ios/ios.xcworkspace \
-configuration ${BUILDTYPE} \
-scheme static \
-jobs ${JOBS} | xcpretty
fi
step "Building targets (build ${PROJ_VERSION})…"
if [[ ${BUILD_DYNAMIC} == true ]]; then
step "Building dynamic framework for iOS devices (build ${PROJ_VERSION})…"
xcodebuild -sdk iphoneos${IOS_SDK_VERSION} \
ARCHS="arm64 armv7 armv7s" \
ONLY_ACTIVE_ARCH=NO \
GCC_GENERATE_DEBUGGING_SYMBOLS=${GCC_GENERATE_DEBUGGING_SYMBOLS} \
ENABLE_BITCODE=${ENABLE_BITCODE} \
DEPLOYMENT_POSTPROCESSING=YES \
CURRENT_PROJECT_VERSION=${PROJ_VERSION} \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGN_IDENTITY= \
-workspace ./platform/ios/ios.xcworkspace \
-configuration ${BUILDTYPE} \
-scheme dynamic \
-jobs ${JOBS} | xcpretty
fi
SCHEME='dynamic'
if [[ ${BUILD_DYNAMIC} == true && ${BUILD_STATIC} == true ]]; then
SCHEME+='+static'
elif [[ ${BUILD_STATIC} == true ]]; then
SCHEME='static'
fi
if [[ ${BUILD_STATIC} == true ]]; then
step "Building intermediate static libraries for iOS Simulator (build ${PROJ_VERSION})…"
xcodebuild -sdk iphonesimulator${IOS_SDK_VERSION} \
ARCHS="x86_64 i386" \
ONLY_ACTIVE_ARCH=NO \
GCC_GENERATE_DEBUGGING_SYMBOLS=${GCC_GENERATE_DEBUGGING_SYMBOLS} \
-workspace ./platform/ios/ios.xcworkspace \
-configuration ${BUILDTYPE} \
-scheme static \
-jobs ${JOBS} | xcpretty
fi
xcodebuild \
GCC_GENERATE_DEBUGGING_SYMBOLS=${GCC_GENERATE_DEBUGGING_SYMBOLS} \
CURRENT_PROJECT_VERSION=${PROJ_VERSION} \
-workspace ./platform/ios/ios.xcworkspace \
-scheme ${SCHEME} \
-configuration ${BUILDTYPE} \
-sdk iphonesimulator \
-jobs ${JOBS} | xcpretty
if [[ ${BUILD_DYNAMIC} == true ]]; then
step "Building dynamic framework for iOS Simulator (build ${PROJ_VERSION})…"
xcodebuild -sdk iphonesimulator${IOS_SDK_VERSION} \
ARCHS="x86_64 i386" \
ONLY_ACTIVE_ARCH=NO \
if [[ ${BUILD_FOR_DEVICE} == true ]]; then
xcodebuild \
GCC_GENERATE_DEBUGGING_SYMBOLS=${GCC_GENERATE_DEBUGGING_SYMBOLS} \
ENABLE_BITCODE=${ENABLE_BITCODE} \
CURRENT_PROJECT_VERSION=${PROJ_VERSION} \
-workspace ./platform/ios/ios.xcworkspace \
-scheme ${SCHEME} \
-configuration ${BUILDTYPE} \
-scheme dynamic \
-sdk iphoneos \
-jobs ${JOBS} | xcpretty
fi