* [build] Fix integer overflow runtime error for core part
Temporarily remove circle ci UBSAN build precondition
* [build] Enable all of the ubsans
[build] Check runtime error
[build] Update UBSAN_OPTION
* [build] Add UBSAN blacklist
[build] Ignore system libraries
[build] Ignore vendor library
* [build] Fix implicit conversion runtime error in core
* [build] Fix division by zero runtime error
* [build] Add unfixed error to ubsan blacklist
* [build] Make UBSAN halt on error
Revert "Temporary remove build precondition"
* [build] Fix division by zero error
* [build] Make UBSAN officially work without FIXME prefix
* [build] Fix implicit conversion from int64_t to uint64_t
* [build] Rename style test json file name
* Address review findings
`Renderer::clearData()` is a better API than the removed `MapOptions::keepRenderData()`:
- gives more flexibility to the client
- similar to the existing `Renderer::reduceMemoryUse()`
- the `MapOptions::keepRenderData()` API implementation could not handle the raise condition, which
happened if the new still image request had come before all tiles from the previous requests were loaded.
Co-authored-by: Dane Springmeyer <dane@mapbox.com>
This change adds a latLngToScreenCoordinate overload, to retrieve
the projected vec4 in additional to the ScreenCoordinate object,
that is useful to detect whether the projected latLng is in front
or behind the camera.
Platform integration callback for platforms that do not have full
run loop integration or don't want to block at the Mapbox GL Native
loop. It will be called from any thread and is up to the platform
to, after receiving the callback, call RunLoop::runOnce() from the
same thread as the Map object lives.
Map and renderer / orchestrator should be able to run on a separate threads,
however, legacy AnnotationManager is shared between Map and Renderer, therefore
is not a thread safe. Until AnnotationManager is deprecated and removed from a
code-base, use it only via weak pointers.