John Firebaugh
cdc5f8ff14
[tests] Enable set-style-* integration tests
2017-06-15 07:43:51 -07:00
John Firebaugh
fe024bbdf6
[core] Implement "smart setStyle"
2017-06-15 07:43:51 -07:00
John Firebaugh
5a87291826
[core] Obey "transition" property from style and its default value
2017-06-15 07:43:51 -07:00
John Firebaugh
ae5b0391b6
[core] Skip calculations when we already know we need rendering or layout
2017-06-15 07:43:51 -07:00
Jason Wray
6cba15f3a9
[ios] Remove old Fabric build infrastructure
2017-06-14 17:36:51 -04:00
Jordan Kiley
df3af97389
[ios, macos] Revised descriptions for abstract classes ( #9095 )
...
Addresses https://github.com/mapbox/mapbox-gl-native/issues/8635
2017-06-14 11:26:34 -07:00
Minh Nguyễn
2f83b32e95
[ios] Sprite images no longer limited
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The total size of the sprite sheet is no longer limited as it was before. This change updates the guide that helps developers choose between the different annotation mechanisms.
2017-06-14 11:18:17 -07:00
John Firebaugh
f3bb99f919
[core] Eliminate constant attribute bindings
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Rather than binding constant attributes that will never be used, just disable the attribute.
2017-06-14 11:14:05 -07:00
Konstantin Käfer
7a3f7980b0
[core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect naming in the shader
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not sure how this ever worked
2017-06-14 11:14:05 -07:00
John Firebaugh
174408ed11
[core] Remove unused SymbolPropertyValues members
2017-06-14 11:14:05 -07:00
John Firebaugh
fd45242d05
[core] Don't use "current" icon/text-size when binding
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The current value is not passed to `SymbolSizeBinder::uniformValues`, so we shouldn't check `currentValue.isConstant()` in `SymbolSizeBinder::attributeBindings`. If it were true, then we might end up using attribute bindings that are appropriate only for a constant property, but uniform bindings that are appropriate only for a source or composite function.
Instead, just wait for a new bucket to be generated. This will happen automatically, since icon/text-size are layout properties.
2017-06-14 11:14:05 -07:00
John Firebaugh
d27740650b
[core] Don't upload the FrameHistory texture in frames where it's not changing
2017-06-14 11:13:43 -07:00
John Firebaugh
d618d4a274
[core] Dynamic program compilation for data-driven properties
2017-06-14 11:13:43 -07:00
John Firebaugh
212ae5273d
[core] cleanup ProgramParameters
2017-06-14 11:13:43 -07:00
Konstantin Käfer
a64828218a
[core] add constant DDS values as uniforms
2017-06-14 11:13:43 -07:00
Konstantin Käfer
cf85873f36
[core] add uniforms to DataDrivenPaintPropertys
2017-06-14 11:13:43 -07:00
Konstantin Käfer
b141707b8d
[core] add shader defines for enabling/disabling attributes/uniforms for DDS
2017-06-14 11:13:43 -07:00
Konstantin Käfer
eaa8f23672
[core] only bind uniforms that exist in the program
2017-06-14 11:13:43 -07:00
Konstantin Käfer
951f599706
[core] store vertex attribute binding to prevent duplicate binds
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We have an "oldBinding" value that we use for checking whether the vertex attribute was already
bound to the current VAO, but we never set the state. Additionally, we're also checking whether
the previous state was already any binding (optional is set), and don't re-enable the vertex
attribute array. Additionally, we now only disable the vertex attribute array when the previous
state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls,
but that's a little trickier.
2017-06-14 11:13:43 -07:00
John Firebaugh
441b80d574
[core] Reduce number of varyings to 8 or less
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For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
2017-06-14 11:13:43 -07:00
Bruno de Oliveira Abinader
12279b5dcc
[glfw] Added extrusions (E) and route (R) shortcuts
2017-06-14 16:39:07 +03:00
Tobrun
7bfcce0266
Cherry pick release ( #9263 )
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* [core] - bump earcut version dependency to handle unused lamba warning (#9242 )
* [android] - snapshot bitmap contains view based content (#9252 )
2017-06-14 14:34:03 +02:00
John Firebaugh
5e0018cdc3
[core] Add consts
2017-06-13 14:35:13 -07:00
John Firebaugh
8902e28e9b
[core] Don't upload the FrameHistory texture in frames where it's not changing
2017-06-13 14:35:13 -07:00
John Firebaugh
9d276f3b0f
[core] Dynamic program compilation for data-driven properties
2017-06-13 12:21:50 -07:00
Konstantin Käfer
18b50f51b4
[core] cleanup ProgramParameters
2017-06-13 12:21:50 -07:00
Konstantin Käfer
1708b297a7
[core] add constant DDS values as uniforms
2017-06-13 12:21:50 -07:00
Konstantin Käfer
2c6fcd9f44
[core] add uniforms to DataDrivenPaintPropertys
2017-06-13 12:21:50 -07:00
Konstantin Käfer
2cbc3d3332
[core] add shader defines for enabling/disabling attributes/uniforms for DDS
2017-06-13 12:21:50 -07:00
Konstantin Käfer
978363a47f
[core] only bind uniforms that exist in the program
2017-06-13 12:21:50 -07:00
Konstantin Käfer
7f8f75b1c9
[core] verify that the active uniform types match our assumed types
2017-06-13 19:21:46 +02:00
Konstantin Käfer
9a05ebac52
[core] store vertex attribute binding to prevent duplicate binds
...
We have an "oldBinding" value that we use for checking whether the vertex attribute was already
bound to the current VAO, but we never set the state. Additionally, we're also checking whether
the previous state was already any binding (optional is set), and don't re-enable the vertex
attribute array. Additionally, we now only disable the vertex attribute array when the previous
state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls,
but that's a little trickier.
2017-06-13 19:21:20 +02:00
John Firebaugh
bb544136f3
[core] Update to shelf-pack 2.1.0
2017-06-13 10:18:43 -07:00
John Firebaugh
244819f2da
[core] Remove unused binpack.hppp
2017-06-13 10:18:43 -07:00
John Firebaugh
3270440f23
[core] Per-tile glyph/icon atlases
2017-06-13 10:18:43 -07:00
John Firebaugh
f610e9bef9
[tests] Test updating icon and pattern images
2017-06-13 10:18:43 -07:00
John Firebaugh
0b68731207
[core] Per-bucket icon atlases
2017-06-13 10:18:43 -07:00
John Firebaugh
92252849c1
[core] Per-bucket glyph atlases
2017-06-13 10:18:43 -07:00
John Firebaugh
b201a7900f
[core] glPixelStorei is in OpenGL ES 2
2017-06-13 10:18:43 -07:00
John Firebaugh
f5d3b850bf
[core] Merge RenderLayer::uploadBuckets into RenderSource::startRender
2017-06-13 10:18:43 -07:00
John Firebaugh
17db460345
[core] Parallelism in {start,finish}Render parameters
2017-06-13 10:18:43 -07:00
John Firebaugh
31bf6719fc
[core] Reduce number of varyings to 8 or less
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For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
2017-06-13 08:41:39 -07:00
Tobrun
5a2dd1b5df
[android] - snapshot bitmap contains view based content ( #9252 )
2017-06-13 15:23:31 +02:00
Tobrun
0c275ad6fa
[android] - correct source changed map event javadoc ( #9243 )
2017-06-13 12:43:48 +02:00
Bruno de Oliveira Abinader
a05f060153
[core] Added Backend::{assume,set}ScissorTest
2017-06-13 13:37:41 +03:00
Bruno de Oliveira Abinader
28eb2e6354
[core] Added Backend::{assume,set}Viewport
2017-06-13 13:37:41 +03:00
Ivo van Dongen
672ba516f2
[core] mutex guard annotation manager for cross thread usage
2017-06-13 10:15:53 +03:00
Fabian Guerra
87a05b29c9
[ios, macos] Fix MGLSphericalPosition.radial misleading type.
2017-06-12 15:17:02 -04:00
Tobrun
f1598ff07e
[core] - bump earcut version dependency to handle unused lamba warning ( #9242 )
2017-06-12 14:35:08 +02:00
Konstantin Käfer
f570b60096
[build] try out Android NDK 15 beta 2
2017-06-12 14:35:08 +02:00