Defer the creation of EAGLEContext and GLKView and the loading of OpenGL ES extensions. It is GLKView that drives the background crash, and Apple documentation specifically warns not to initialize an EAGLContext in the background. All the while, it should be safe for client code to avail itself of any public methods on MGLMapView.
Fixes#1460.
Rely on mbgl to drive compass rotation for simplicity. Eliminated fall-through from mbgl::MapChangeRegionIsChanging to mbgl::MapChangeRegionDidChange, because is-changing should not cause did-change to be fired.
Fixed a bug in which -[MGLMapView direction] could return 360 instead of 0. Switched to mbgl::util::wrap() for clarity. -updateCompass now relies on -direction to avoid code duplication.
In #1793, I conflated the compass container’s constraints to its parent view with the compass container’s content size constraints, but only in the iOS 7 code path. The result was a crash on launch due to an unprepared view hierarchy.
Fixes#1818.
Whoever determined the boundaries of the District of Columbia did not have fit-to-bounds implementations in mind. With this change, shapes that are not unrotated rectangles fit much, much better.
Also, on iOS 8.0+, use `+[NSLayoutConstraint activateConstraints:]` and `+deactivateConstraints:` to efficiently prevent redundant constraints from lingering.
Fixes#1779.
Added a bunch of functions to work with MGLCoordinateBounds in a separate header analogous to MKGeometry.h. Added resolution-independent tests for common fit to bounds scenarios.
Each side of the bounding box is specified independently, allowing more flexibility than the offset + padding construct supported in mapbox/mapbox-gl-js’ Camera.
The new implementation is now public and takes advantage of MGLCoordinateBounds. It is re-ported from `Camera.prototype.fitBounds()` in mapbox/mapbox-gl-js to ensure correct behavior. A new function, MGLCoordinateBoundsMake(), makes it easier to create an MGLCoordinateBounds for use with this method.
Listening to both `locationManager:didChangeAuthorizationStatus:` and `locationManager:didFailWithError:` delegate methods is unnecessary. Setting `showsUserLocation = NO` in the first means that the second never gets called and our `mapView:didFailToLocateUserWithError:` delegate method never gets called.
Errors caused by client code should be communicated through NSExceptions. NSAsserts are intended for internal usage; because they include helpful information like the absolute path to the file containing the assertion, stripping the build (#1650) also strips assertion messages. Also replaced hardcoded references to methods in these messages with __PRETTY_FUNCTION__, which avoids future copy-pasta and handles cases in which the MGL class has been subclassed.
If no access token is set in the Info.plist, avoid triggering a KVO notification about the access token changing. By the same token (heh), avoid pulling a C string out of the change dictionary if the access token is being nilled out.
Added lightweight generics annotations to collection-typed method and protocol signatures to streamline usage of these members in Swift. Lightweight generic type specifiers are wrapped in conditionally-compiled macros for compatibility with Xcode 6.x.
Manually preprocess the NS_*_OF() macros in a temporary copy of each header before appledoc sees the headers. Also removed the --ignore flag because we no longer have a private headers folder under include/mbgl/ios/.
Added some nullability qualifiers in method implementation selectors for consistency with declarations.
The user dot view now has a non-zero size. Previously only its layer was sized properly. Also resolved some pedantic warnings about missing designated initializer overrides.
Xcode 6.3 or above is now required for building this project.
If an OpenGL context couldn’t be created, there’s just no point to soldiering on. Things are going to fall apart pretty quickly anyways. Assert and be done with it.