Commit Graph

159 Commits

Author SHA1 Message Date
Minh Nguyễn
fe53af7de0 [ios, macos] Source-driven attribution (#5999)
* [ios, macos] Source-driven attribution

Refactored MGLSource initialization. Implemented a new private class, MGLAttributionInfo, that parses an HTML attribution string from TileJSON and stores the resulting structured data. Added methods to MGLTileSet and MGLStyle to aggregate MGLAttributionInfos.

On macOS, update the attribution view as soon as the source attribution changes. On iOS, fetch the current attribution information when displaying the action sheet.

Removed hard-coded attribution strings.

* [macos] Respect inline formatting in attribution HTML

Apply a default font and color to attribution HTML as it is imported into an attributed string. Pass the attributed string into MGLAttributionButton as is, without stripping formatting. Avoid overriding the font and color after importing the HTML, in case these attributes are explicitly specified rather than intrinsic to a hyperlink.

Constrain the top of the attribution view to all the attribution buttons, in case one of them needs additional headspace.

* [ios, macos] Display unlinked attribution strings

Unlinked attribution strings are represented on macOS as buttons that have the default cursor and do nothing when clicked. On iOS, they are action sheet buttons that do nothing but dismiss the action sheet.

* [macos] Fixed random Auto Layout exception

Auto Layout randomly finds itself unable to satisfy constraints when updating attribution, due to some spurious constraints between attribution buttons. Regenerate the entire attribution view every time the source attribution changes.

* [ios, macos] Thoroughly dedupe attribution infos

Also added a test to verify parity with the GL JS implementation. This implementation avoids sorting.

* [ios, macos] Trim whitespace from attribution strings

Also added parsing tests.

* [ios, macos] Added attribution parsing tests for styles

Included an emoji test to ensure that attribution strings are interpreted as UTF-8, to avoid mojibake. Included a test of removing the underline from a leading copyright symbol.

* [ios, macos] Derive feedback link from source

MGLAttributionInfo now detects feedback links in the attribution HTML code, and it is responsible for tailoring the feedback URL to the current viewport.

Removed the hard-coded feedback action from the attribution sheet on iOS in favor of a source-derived feedback title and URL. Moved the feedback action from macosapp to MGLMapView; applications are now expected to hook an Improve This Map menu item to an MGLMapView action.
2016-12-08 17:43:17 -08:00
Fredrik Karlsson
508f020eb5 Prevent stopless functions (#7309)
* [ios, macos] prevent stopless functions

* [ios, macos] removed unused bridging header and fixed naming
2016-12-07 17:19:15 +01:00
Minh Nguyễn
a39f53df22 [ios, macos] Migrate MGLCustomStyleLayerAdditions to style layer API (#7250)
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer

Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.

Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.

* [macos] Added lime green layer demo to macosapp

Reprised the demo removed from iosapp in #5091.

* [ios, macos] Rationalized MGLOpenGLStyleLayer API

MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.

Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.

* [core] Clarified that rendering happens on the main thread

* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer

Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
2016-12-07 00:01:11 -08:00
Minh Nguyễn
4c2aec2355 [ios, macos] More ways to reshape an MGLMultiPoint (#7251)
* [ios, macos] Completed API for mutating multipoints

Added the complete set of methods for mutating the vertices of an MGLMultiPoint. Also rewrote MGLMultiPoint documentation to refer to vertices instead of points.

* [ios, macos] Removed inaccurate MGLOverlay commentary

This paragraph is full of references to features that exist in MKOverlay but not MGLOverlay.

* [ios, macos] Lazily compute multipoint bounds

Invalidate the bounds whenever the coordinates change, but don’t recompute the bounds until they’re requested. Simplified -intersectsOverlayBounds: for immutable overlay classes.

Added a utility function for testing whether two MGLCoordinateBounds intersect, based on mbgl::LatLngBounds::intersects().

Removed unused color conversion code.
2016-12-06 23:36:55 -08:00
Minh Nguyễn
9f9422deb8 [ios] s/iconSize/iconScale/
Followup to #7310.
2016-12-06 21:28:04 -08:00
Minh Nguyễn
88f91a48ae [ios, macos] Template images as style images
Convert template images to SDF icons and back when storing them as style images.
2016-12-06 16:20:14 -08:00
Fredrik Karlsson
dc2dc31c0b [ios, macos] MGLGeoJSONSource can now be initialized with any shape 2016-12-06 13:59:56 +01:00
Roman Blum
1045934d5e [core, ios, macos] Add image accessor to MGLStyle (#7096)
* [core] Add interface to get image from sprite atlas

* [tests] Add tests for Map::getImage

* [ios, macos] WIP: get MGLImage for name from style

* [ios, macos] Fixed -imageForName:

Convert from sprite images to platform images using the existing encodePNG() function, which is also used for printing. Allow -imageForName: to return nil without an assertion failure. Added a basic test.
2016-12-05 17:16:13 -08:00
Jesse Bounds
2db31be8bc [ios, macos] Rename MGLMapViewTests back to MGLStyleLayerTests 2016-12-02 13:03:05 -08:00
Ivo van Dongen
d44d1c8401 [ios, macos] renamed MGLStyleLayerTests to MGLMapViewTests 2016-12-02 11:28:34 -08:00
Jesse Crocker
5dd71d3c30 [ios, macos] Make tap gesture recognizer fail if it doesn’t do anything (#7246)
* Make tap gesture recognizer fail if it doesn’t do anything.

* fix typo

* Use the right nullable

* update changelog

* Make single click gesture recognizer fail if it doesn’t select an annotation

* fix changelog typo

* Remove singleTapGestureRecognizer from public header
2016-12-01 11:50:20 -08:00
Jesse Bounds
ba775404d8 [ios, macos] Add notes to APIs that rely on style and source ids (#6886)
Update documentation to make the implications of identifiers clearer.
2016-11-30 09:26:21 -08:00
Minh Nguyễn
4096544188 [ios, macos] Marked C array parameters as const
Fixes #7214.
2016-11-29 22:47:30 -08:00
Jesse Bounds
d830c48e4a [ios, macos] Refcount view activations (#7208)
This adds a ref count to guard against calling activate after it has
already been called. This can happen when a layer is added during
certain map lifecycle methods like MapChangeWillStartRenderingFrame
that also triggers activation. This also protects against issues
related to a deactivation of the context happening in an inner scope
while an outer scope is still expecting to be able to use the context.
2016-11-29 08:56:59 -08:00
Minh Nguyễn
83e134eb9f [macos] Added option to localize labels
Added a setting to macosapp to change all symbol layers in the current style to use the preferred language if available. If the setting is off, change all symbol layers to use local languages.
2016-11-28 15:45:44 -08:00
Minh Nguyễn
f611355912 [macos] Name custom style in toolbar
Display the custom style’s name in the Style toolbar button.
2016-11-28 15:45:44 -08:00
Minh Nguyễn
992726ab49 [macos] Added Layers sidebar
Added a sidebar to the main document window in macosapp that lists the layers in the current style and updates whenever the style changes or a layer is added or removed programmatically. Display an icon beside each layer in the sidebar that indicates the kind of layer. Double-click a layer or layers to toggle their visibility, which is an undoable action. Added a menu item and toolbar button to toggle the Layers sidebar. Added a context menu for toggling visibility of and deleting layers selected in the Layers sidebar.

Checked in the original SVGs for layer icons.
2016-11-28 15:45:43 -08:00
Minh Nguyễn
03a2dbe361 [macos] Avoid first responder action name conflict
Fixed a crash that often occurred when switching styles. MGLMapView was ahead of MapDocument in the responder chain, so calls to -setStyle: were going to MGLMapView’s private -setStyle: method. The sender was being passed in the first parameter instead of an MGLStyle method.
2016-11-28 15:45:43 -08:00
Minh Nguyễn
9fac640bf3 [ios, macos] Key-value compliance for MGLStyle
Replaced -[MGLMapView style] with a property. Keep the MGLStyle object around for the lifetime of the style.

Bracket changes to layers in willChange and didChange calls. The built-in point annotation layer is added after the style is finished loading but before the map is finished loading. Cause a second wave of change notifications to go out, about both sources and layers. Issue change notifications for style layers when shape annotations are added or removed.
2016-11-28 15:45:43 -08:00
Jesse Bounds
13e0f9e527 [ios, macos] Refactor runtime styling enumeration properties
Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
2016-11-22 19:53:54 -08:00
Minh Nguyễn
4e4e05ef50 [ios, macos] Updated changelog for #7091 2016-11-22 08:34:16 -08:00
Minh Nguyễn
e858dba86d [ios, macos] Documented localization workflow 2016-11-18 10:38:57 -08:00
Minh Nguyễn
5a982f9ccc [ios, macos] Updated changelog 2016-11-15 13:21:24 -08:00
Minh Nguyễn
9de8279438 [ios, macos] 3.4.0/0.3.0 sections in changelogs 2016-11-11 22:12:47 -08:00
Minh Nguyễn
f2ba2b2dee [ios, macos] Fixed crash getting annotation view
Streamlined -[MGLMapView annotationTagForAnnotation:] to use the mapping added in #5987. Reverted an unsafe access into that mapping that was added in #5987; returning nil is preferable when no such annotation can be found. Return the user location annotation view when given the user location annotation.
2016-11-08 22:51:05 -08:00
Minh Nguyễn
b91bbbef10 [macos] Map annotations to annotation tags
Optimized lookup of annotation tags by annotation from O(n) to a simple map lookup, for better performance and consistency with the iOS implementation of MGLMapView.
2016-11-08 22:51:05 -08:00
Jesse Bounds
751aff2ddd [ios, macos] Work around annotation race condition (#6924)
When annotations are removed concurrently with being updated because
of a map redraw, it is possible that mbgl will still consider an
annotation to exist depending on what part of the map lifecycle the
call update annotations happens. However, the annotation context by
tag map in MGLMapView (on the main thread) will always be up to date.
This adds a guard that uses that map to avoid considering annotations
that have actually been removed as visible.

Another issue was that adding the same annotation object twice has
always been allowed and has worked, visually. However, a recent
refactor to make the reuse queue work correctly is not tolerant of the
a single view representing two annotation instances that are the same.
The effect is that a new UIView will be generated for each (clone)
annotation that is added and only the last view will move with the map.
The other views become detached and float around in the view as the
map is panned. This commit adds a guard to make adding an annotation
instance a no-op if it has already been added before.
2016-11-04 13:50:53 -07:00
Minh Nguyễn
7c68d7773d [macos] Enabled runtime styling tests
Added the style layer tests to the test bundle target.

Set the access token to a bogus access token before running any tests. The macOS implementation of MGLMapView doesn’t even attempt to set a default style if the access token is missing, because in macosapp, the access token may be set asynchronously by the user when the preferences window appears.
2016-11-02 21:12:45 -07:00
Minh Nguyễn
0ee119ad76 [macos] Fixed color roundtripping
Fixed an issue that caused the runtime styling API to return colors in the sRGB color space instead of the calibrated RGB color space.
2016-11-02 21:12:45 -07:00
Minh Nguyễn
c38e743d45 [macos] Added MGLValueEvaluator to project
This header was missing from the project. The code was only compiling because the header was still on the search path.
2016-11-02 21:12:45 -07:00
Minh Nguyễn
f98a544886 [ios, macos] Share more tests
Moved MGLGeoJSONSourceTests and MGLTileSetTests into platform/darwin/test/ and added them to the macOS project. Also added a private header needed to compile the tests to the macOS project.
2016-11-02 21:12:45 -07:00
Minh Nguyễn
c2e37f062b [ios, macos] Adopted string enumerations
Notification names and user info keys posted by MGLOfflineStorage, as well as MGLErrorDomain, are instances of string enumerations for ease of use in Swift. Added some shims for projects built with Xcode 7.x.

Fixes #6791.
2016-11-02 12:40:40 -07:00
Minh Nguyễn
6338a3e7f9 [ios, macos] Updated changelogs 2016-11-01 19:13:47 -07:00
Jesse Bounds
41f2c8204a [ios, macos] Update changelogs for visible annotations API 2016-11-01 12:10:06 -07:00
Jesse Bounds
2901bc0f68 Optimize annotation view updates (#5987)
Use queryPointAnnotations to drive annotation view updates

- Get sets of visible and offscreen annotations using the mbgl query 
mechanism and updates and enqueues as required
- Query viewport adjusted if tilted (avoid apparent issue with
queryPointAnnotations when the query box is larger than the actual
viewport)
- Add a small debugging display in iOS app to see annotations going in
and out of the reuse queue

This also works around a performance issue that made getting an annotation
context expensive by implementing a map of annotations to tags. It works 
around another issue with the underlying mbgl query so that even if it (rarely) 
returns an incorrect result, the correct visual effect still occurs and the reuse 
queue is added to and drained as expected.

Finally, this refactors MGLMapView viewForAnnotation: to use the maps to
access the requested annotation context and view. This avoids a more
expensive lookup done previously.

Along for the ride: sync up the ios and macos names (and types) for
MGLAnnotationTagContextMap
2016-11-01 11:48:09 -07:00
Justin R. Miller
8ffd1f6925 [ios, macos] document custom API URL & add Info.plist guide (#6833)
Also support base URL nullability in order to use default value.
2016-11-01 10:29:33 -07:00
Jesse Bounds
d5af9b680b [ios, macos] Introduce visible annotations API (#6061)
Add visibleAnnotations API to make it easier for clients of MGLMapView
to query for all visible annotations in the map or all visible annotations
in a subsection of the map.
2016-10-26 17:13:38 -07:00
Minh Nguyễn
12093c10ad [ios, macos] Added Swift MGLStyleValue tests
Added tests of MGLStyleValue written in Swift, along with bridging headers just in case they become needed in the future.
2016-10-26 15:16:15 -07:00
Jesse Bounds
dbfa8dcc89 Merge branch 'master' into boundsj-release-ios-3.4.0-merge-master 2016-10-25 15:48:29 -07:00
Konstantin Käfer
a4d259c33f [core] move gl::Context to Backend and refactor View 2016-10-25 13:52:36 -07:00
Konstantin Käfer
5cc390d694 [core] separate Backend from View for headless rendering 2016-10-25 13:52:36 -07:00
Jesse Bounds
1216050f9c Add MGLPointCollection for GeoJSON multipoints (#6742)
* [ios, macos] Introduce MGLPointCollection

This makes MGLMultiPoint abstract again so that it is only a place 
for shared functionality of polygons and polylines. The multipoint 
feature replaces the point collection feature and can be
used to initialize a MGLGeoJSONSource. The previously added 
swift_names for polyline and polygon are removed, for now.

This also updates the iOS and macOS annotation adding logic so that
unwanted shapes really are avoided. Previously the combined OR
conditions  meant that an annotation had to logically be NOT a kind
of all three types so the check always let the annotation slip through.
This also expands the guard to deflect the new MGLPointCollection.
2016-10-20 17:14:19 -07:00
Mike Morris
817c26111a [core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Jesse Bounds
baf82fc4d4 [ios, macos] Make feature attributes and identifier writable (#6728)
* [ios, macos] Make feature attributes and identifier writable

Instances of MGLFeature subclasses can now have their attributes
and identifier properties mutated.
2016-10-19 09:08:56 -07:00
Minh Nguyễn
74c2bf8791 [macos] Added MGLTileSet to project (#6713)
Also reformatted some MGLTileSet documentation.
2016-10-17 15:19:36 -07:00
Jason Wray
a1d803f518 [ios, macos] Change runtime styling category method prefix to mgl_
This makes runtime styling category method naming consistent with the rest of the SDK.
2016-10-17 11:47:22 -07:00
Minh Nguyễn
9652028915 [ios, macos] Expand changes to entire API 2016-10-17 11:47:22 -07:00
Minh Nguyễn
ae96e78ccd [ios, macos] Update changelogs (#6714)
* [macos] Subdivided release by topic in changelog

* [ios, macos] Updated changelogs
2016-10-17 10:14:21 -07:00
Justin R. Miller
674304bfae [ios, macos] fixes #6346: add support for configurable API base URL (#6709) 2016-10-15 20:12:36 -07:00
Jason Wray
4a0173bbd7 [ios, macos] Deprecate -[MGLMapViewDelegate mapView:alphaForShapeAnnotation:] (#6706) 2016-10-14 19:50:21 -04:00