* [ios] #3979 wip gzip telemetry events
* [ios] expose compression from core instead of adding a new dependency
* [ios] #3979 Exposed decompress from mbgl and added a test case
* [ios] #3979 cleanup
* [ios] #3979 cleaned up test case
* [ios] #3979 cleanup
* [ios] #3979 gzip -> deflate
The current ::stop() implementation was not thread safe and we
should queue the ::stop() for the next loop iteration so even
if we call ::stop() before ::run(), it gets processed.
Not supported, because we don't have control over the Looper
timeout like we do for Loopers we create. On the main thread,
Android takes care of making the application sleep and sets
an arbitrary timeout. This could be properly fixed by implementing
timers in Java, but we don't really have the use case of timers
in the main thread.
[android] #5104 - make nativeLatLngForPix faster (52ms - 45ms).
[andriod] #5104 - make nativeSetLatLng faster (117ms to 105ms)
[android] #5104 - make nativeFlyTo faster (106ms to 97ms)
[android] #5104 - make nativeEaseTo faster (103 to 94ms)
[android] #5104 - make nativeJumpTo faster (94 to 86ms)
[android] #5104 - make nativeProjectedMetersForLatLng faster (32 to 30ms)
[android] #5104 - make nativeLatLngForProjectedMeters faster (32 to 30ms)
* correct all EXPECT_EQ(actual, expected) to EXPECT_EQ(expected, actual)
* fix getMapboxURLPathname() of URL with querystring
* add test for normalizeSourceURL of non-mapbox protocal
* Update mapbox.cpp
We don’t normally want an annotation view to animate its position, because that makes the view appear to lag behind the map. But when the annotation view moves due to the underlying annotation model object moving, the developer may want exactly that effect.
This change continues to disable the default implicit bounds (and now position) animation. It also groups the view updates in -updateAnnotationViews in a transaction that disables animation actions, to improve perceived performance with a large number of annotations. However, when the annotation model object changes, we move the annotation view outside of that transaction to allow the developer to opt into animation.
If the developer moreover wants the annotation view to animate even due to the viewport changing, they can override -setCenter: to use a UIView animation block.
Fixes#5230.
Always reposition the annotation view using the standard -setCenter: setter, fixing KVO compliance for the center key path and making the view behave more like a normal view. -setCenter: updates the transform by side effect, and it always starts from the identity transform to avoid surprises. To apply a custom transform on an annotation view, make sure to apply it in -mapView:didFinishLoadingFrame:fullyRendered: based on the existing transform.
Reorganized MGLMapViewDelegate and MGLAnnotationView symbols into sections by task. Wrapped documentation comments at column 80 for readability.
Added documentation for -mapViewWillStartRenderingFrame: and -mapViewDidFinishRenderingFrame:fullyRendered:, which are supported and behave as expected (except for the part that has been left undocumented). Synchronized iOS and macOS documentation for MGLMapViewDelegate. Added cross-references between annotation image and annotation view delegate methods and among the various callout delegate methods.
Added missing MGLAnnotationViewDragState documentation and also added the symbol to jazzy’s table of contents. Rewrote MGLAnnotationView documentation.
- Based on Jazzy's "full width" theme.
- Add ellipsis to overlong items in navigation menu.
- Set minimum width for navigation menu.
- Use Open Sans font face.
- Inline GitHub header icon as SVG.
- Center images by default.
- Add GitHub SVG icon to 'show on github' link.
- Wrap overlong method names on class pages.
- Use glBindAttribLocation for GLSL attributes.
- Create a separate shader for each shader that supports overdraw.
Needed because each uniform location must be known for every program.
- Create a separate VAO for each shader inside buckets.
Needed because we can only bind a VAO to a specific shader.
Fixes#5435.
- puts function definitions in a namespace ... {} rather than using namespace ...;
- remove trailing whitespace
- add trailing newline
- protect SQL statements from being formatted by clang-format
* [ios] Adds the ability to customize map deceleration speed
* [ios] Made pinch, rotation deceleration adjustable too
Drift zooming and drift rotation also respect the deceleration rate. A side effect of this change is that drift zooming will come to a stop ever-so-slightly sooner now.
* [ios] Documented deceleration rates
Added documentation for deceleration rate constants. Also updated the changelog.
The map events instigated by certain actions
(i.e. updates from a UIScrollView) are not processed by the run loop
with `kCFRunLoopDefaultMode`until the thread is idle. This changes
the mode to `kCFRunLoopCommonModes` to avoid this issue.