Commit Graph

15 Commits

Author SHA1 Message Date
Lauren Budorick
a9ddf5b7fd Preserve depth buffer between 3D layers + optimize render order (#9931)
Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
2017-09-21 14:26:48 -07:00
Ivo van Dongen
d88567ee09 [core] fix shadowing argument on apple clang 2017-08-09 11:27:24 +03:00
John Firebaugh
32bd1d54fa [node, tests] Consolidate headless rendering logic in HeadlessFrontend 2017-07-26 09:50:38 -07:00
Ivo van Dongen
f69997a19c [default] manage backendscope in renderer frontend 2017-07-25 17:44:28 +03:00
Ivo van Dongen
a5a0558bde [test] allow only a single shared display to avoid egl errors 2017-07-18 10:45:12 +02:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00
Ivo van Dongen
3832f8d0d8 [core] renderer interface 2017-07-18 10:45:12 +02:00
Bruno de Oliveira Abinader
1e1da36123 [tidy] modernize-use-equals-default 2017-05-12 18:07:36 +03:00
Konstantin Käfer
a84aa453a9 [core] Privatize OpenGL/Context headers 2017-03-28 13:53:19 +02:00
Konstantin Käfer
234384ece9 [core] Move OpenGL extension initialization to Backend 2017-03-23 14:50:11 -07:00
Bruno de Oliveira Abinader
2aa20ff471 [glfw] Support mbgl::MapObserver 2017-03-15 14:53:32 +02:00
John Firebaugh
773f330774 [core] Ensure that context resources are destroyed before context is destroyed 2017-02-20 12:04:21 -08:00
John Firebaugh
5354572620 [core] Eliminate manual HeadlessBackend activation management 2017-02-20 12:04:21 -08:00
John Firebaugh
ed7844d08f [core] Inline HeadlessBackend::{activate,deactivate,destroy}Context
HeadlessContext::destroyContext isn't even necessary; std::unique_ptr handles that automatically.
2017-02-20 12:04:21 -08:00
Konstantin Käfer
117863f111 [build] move headless rendering files to platform/default 2016-11-22 20:58:51 +01:00